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#0019 Rattata

Rattata artwork
Artwork: PokéAPI.
Normal
Abilities
Run AwayEnables sure getaway from wild Pokémon.GutsBoosts Attack if there is a status problem.
Hidden ability
HustlePowers up physical moves but lowers accuracy.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Medium Fast
EV yield
1 Speed
Wild held item
Chilan Berry
Rattata’s base stats
HP30
Attack56
Defense35
Sp. Atk25
Sp. Def35
Speed72
Total253

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.

Where to find Rattata in the wild
LocationMethod / conditionsLevelChance
Route 1, and 230%
Route 1, 2–320%
Route 22, 330%
Route 22, 330%
Route 22, 3–681%
Route 3, and 530%
Route 3, 5–850%
Route 4, 520%
Route 4, 520%
Route 4, 811%
Route 6, and 1410%
Route 11, 1530%
Route 11, 1530%
Route 11, 1530%
Route 9, 1520%
Route 9, 1520%
Route 9, 1520%
Pokémon Tower, upper floors, and 2320%
Pokémon Tower, upper floors, 2320%
Route 7, 1720%
Route 7, 1720%
Route 7, 1720%
Route 21, 205%
Route 21, 205%
Route 21, 205%
Tohjo Falls, and 205%
Tohjo Falls, 205%
Route 29, 41%
Route 29, 2–46%
Route 30, 330%
Sprout Tower / Sprout Tower 3F, and 3–678%
Route 32, 410%
Route 32, 410%
Route 32, 410%
Burned Tower, 13–1530%
Bell Tower 2F, and 20–24100%
Bell Tower 2F, 22–2420%
Bell Tower 3F, and 20–24100%
Bell Tower 3F, 22–2420%
Bell Tower 4F, and 20–24100%
Bell Tower 4F, 22–2420%
Bell Tower 5F, and 20–24100%
Bell Tower 5F, 22–2420%
Bell Tower 6F, and 20–24100%
Bell Tower 6F, 22–2420%
Bell Tower 7F, and 20–24100%
Bell Tower 7F, 22–2420%
Bell Tower 8F, and 20–24100%
Bell Tower 8F, 22–2420%
Bell Tower 9F, and 20–24100%
Bell Tower 9F, 22–2420%
Bell Tower 10F, and 20–24100%
Bell Tower 10F, 22–2420%
Route 38, and 1610%
Route 38, 1610%
Mt. Mortar, 145%
Mt. Mortar, 145%
Mt. Mortar, 145%
Island Cave, 14–1640%
Island Cave, 1430%
Island Cave, 14–1640%
Safari Zone: Plains: Plains area selected, , and 15Not fixed
Safari Zone: Plains: Plains area selected, , and 16Not fixed
Safari Zone: Plains: Plains area selected, , and 17Not fixed
Safari Zone: Mountain: Mountain area selected, , 15Not fixed
Safari Zone: Mountain: Mountain area selected, , 16Not fixed

Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.

Evolution

Evolves into Raticate at Lv 20.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Rattata’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
4Quick AttackNormalPhysical4010030The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
7Focus EnergyNormalStatus——30The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages.
10BiteDarkPhysical6010025The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch.
13Laser FocusNormalStatus——30The user concentrates so its next attack is sure to land a critical hit.
16Take DownNormalPhysical908520A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
19AssuranceDarkPhysical6010010If the foe has already taken damage, this attack’s power is 2 times higher.
22CrunchDarkPhysical8010015The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage.
25Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
28Super FangNormalPhysicalvar.9010The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
31Double-EdgeNormalPhysical12010015A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
34EndeavorNormalPhysicalvar.1005An attack move that cuts down the foe’s HP to equal the user’s HP.

TMs and HMs

TMs and HMs Rattata can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36Sludge BombPoisonSpecial9010010The user hurls filthy sludge at the foe. It has a 30% chance to poison the target.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM88PluckFlyingPhysical6010020The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
HM01CutNormalPhysical509530The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Rattata can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

EndeavorNormalPhysicalvar.1005An attack move that cuts down the foe’s HP to equal the user’s HP.

Olivine City · Cost: Heavy Ball ×1

Requirements: Route 38 → Olivine City: small extras

Olivine City

Flame WheelFirePhysical8010015Wraps itself in flames and attacks. Has a 10% chance to burn the target.
Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

SnarlDarkSpecial559515The user yells at the foe relentlessly, lowering its Sp. Atk.
Super FangNormalPhysicalvar.9010The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

Egg moves

Rattata’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
BiteDarkPhysical6010025The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch.
CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.
Final GambitFightingSpecialvar.1005The user risks everything and faints, dealing damage equal to its remaining HP.
Flame WheelFirePhysical8010015Wraps itself in flames and attacks. Has a 10% chance to burn the target.
Fury SwipesNormalPhysical188015The foe is raked with sharp claws 2 to 5 times in quick succession.
Last ResortNormalPhysical1401005This move can be used only after the user has used all the other moves it knows in the battle.
RevengeFightingPhysical6010010This move’s power is 2 times higher if the user is hit by the foe before it attacks.
ReversalFightingPhysicalvar.10015An all-out attack that becomes more powerful the less HP the user has.
ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
UproarNormalSpecial9010010The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep.

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