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#0300 Skitty

Skitty artwork
Artwork: PokéAPI.
Normal
Abilities
Cute CharmActivation chance increased to 50%.NormalizeAll the Pokémon’s moves become the Normal type.
Hidden ability
Wonder SkinSpecial Defense is increased by 50%.
Capture
Gender
75.0% female
Egg groups
Field / Fairy
Growth
Fast
EV yield
1 Speed
Skitty’s base stats
HP50
Attack45
Defense45
Sp. Atk35
Sp. Def35
Speed50
Total260

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Skitty in the wild
LocationMethod / conditionsLevelChance
Fuchsia City, Koga's forest preserve, 254%

Evolution

Evolves into Delcatty using Moon Stone.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Skitty’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
1GrowlNormalStatus—10040The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage.
1Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
4TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
7SingNormalStatus—5515A soothing lullaby is sung in a calming voice that puts all foes into a deep slumber.
10AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
13Disarming VoiceFairySpecial40—15The user lets out a charming cry that deals emotional damage. It never misses.
16Fury SwipesNormalPhysical188015The foe is raked with sharp claws 2 to 5 times in quick succession.
19CopycatNormalStatus——20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
22PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
25CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.
31FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
34CovetNormalPhysical6010025The user endearingly approaches the foe, then steals the item the foe is holding.
37Heal BellNormalStatus——5The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
40Double-EdgeNormalPhysical12010015A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
43Baby-Doll EyesFairyStatus—10030Stares at the target with cute eyes, lowering its Attack. Always moves first.
46Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.

TMs and HMs

TMs and HMs Skitty can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM109Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
TM113Baby-Doll EyesFairyStatus—10030Stares at the target with cute eyes, lowering its Attack. Always moves first.

Move tutors

Moves Skitty can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.

National Park · Cost: Nugget ×1

Requirements: Route 35 / Route 36 / National Park: small extras

the National Park

Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Celadon City · Cost: Fluffy Tail ×1

Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out)

outdoors in Celadon City

Heal BellNormalStatus——5The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Hyper VoiceNormalSpecial9010010The user lets loose a horribly echoing shout with the power to inflict damage.

Goldenrod City · Cost: Love Ball ×1

Requirements: Goldenrod City: small extras

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

Egg moves

Skitty’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.
Cosmic PowerPsychicStatus——20The user draws on a mystical power from space. Raises its Defense and Sp. Def by 1 stage.
Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fake TearsDarkStatus—10020The user feigns crying to make the foe feel flustered. Lowers its Sp. Def by 2 stages.
Helping HandNormalStatus——20The user helps out an ally, making the power of its attack 1.5 times higher.
Last ResortNormalPhysical1401005This move can be used only after the user has used all the other moves it knows in the battle.
Simple BeamNormalStatus—10015The user sends a mysterious psychic wave at the foe, changing its ability to Simple.
Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
TickleNormalStatus—10020The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage.
UproarNormalSpecial9010010The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep.
WishNormalStatus——10At the end of the next turn, the user restores half its max HP. It can also heal an ally.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

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