
- Abilities
- IntimidateLowers the foe’s Attack when it enters battle.RecklessPowers up moves that have recoil damage.
- Hidden ability
- DefiantSharply ups Attack when its stats are lowered.
- Capture
- Gender
- 50.0% female
- Egg groups
- Flying
- Growth
- Medium Slow
- EV yield
- 2 Speed
| HP | 55 | |
|---|---|---|
| Attack | 75 | |
| Defense | 50 | |
| Sp. Atk | 40 | |
| Sp. Def | 40 | |
| Speed | 80 | |
| Total | 340 |
Where to find it
- Scripted encounter (Lv. 30): Route 32.
After the Ruins of Alph Molly chapter opens Route 32, take the Hoppip owner’s rescue request and confront the Staravia cornering a Hoppip near the Pokémon Center. One chance: catching it, knocking it out or fleeing removes it; only losing allows a retry.
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Route 13 | , | 24 | 4% |
| Route 42 | , | 15–17 | 2% |
| Route 42 | , | 15–17 | 2% |
See the quest guide: Route 32: the Hoppip blown away by the storm (→ Hurricane tutor).
Evolution
Evolves from Starly at Lv 14.
Evolves into Staraptor at Lv 34.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 1 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 5 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 9 | Wing Attack | Physical | 60 | 100 | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. | |
| 13 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| 18 | Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| 23 | Whirlwind | Normal | Status | — | — | 20 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 28 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| 33 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 38 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 43 | Brave Bird | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
| 48 | Final Gambit | Fighting | Special | var. | 100 | 5 | The user risks everything and faints, dealing damage equal to its remaining HP. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM47 | Steel Wing | Steel | Physical | 85 | 95 | 25 | Strikes the target with hard wings. May raise the user’s Defense. |
| TM51 | Roost | Status | — | — | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM88 | Pluck | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| HM02 | Fly | Physical | 90 | 95 | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Brave Bird | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | Resort Zone Pokémon Center · Cost: Free Requirements: Resort Zone (Johto): the broke backpacker Resort Zone hotel | |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. | |
| Heat Wave | Fire | Special | 95 | 90 | 10 | The user exhales a heated breath on the foe. It has a 10% chance to burn the target. | Cinnabar Island · Cost: Level Ball ×1 Requirements: Power Plant: Zapdos and the ecologist; Cinnabar Island: the Fire-type quiz (unlocks Heat Wave) Cinnabar Island |
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