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#0121 Starmie

Starmie artwork
Artwork: PokéAPI.
WaterPsychic
Abilities
IlluminateWhen the opponent attacks this Pokémon, their accuracy is reduced by 20%.Natural CureRestores 1/3 of HP.
Hidden ability
DownloadUps Attack or Sp. Atk to suit the foe’s defenses.
Capture
Gender
genderless
Egg groups
Water 3
Growth
Slow
EV yield
2 Speed
Wild held item
Stardust, Star Piece
Starmie’s base stats
HP85 (official 60)
Attack60 (official 75)
Defense85
Sp. Atk100
Sp. Def85
Speed115
Total530Official games: 520, +10 in this hack. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59
Where to find Starmie in the wild
LocationMethod / conditionsLevelChance
Olivine City4015%
Cianwood City4040%
Alto Mare Waters4010%

Evolution

Evolves from Staryu using Water Stone.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Starmie’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Rapid SpinNormalPhysical5010040A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
1MinimizeNormalStatus——10The user compresses its body to look smaller. Raises its evasiveness by 1 stage.
1SwiftNormalSpecial60—20Star-shaped rays are shot at the foe. This attack never misses.
1PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
1BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
1Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
1Power GemRockSpecial8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
1PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
1SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
1RecoverNormalStatus——5A self-healing move. The user restores its own HP by up to half of its max HP.
1Cosmic PowerPsychicStatus——20The user draws on a mystical power from space. Raises its Defense and Sp. Def by 1 stage.
1Hydro PumpWaterSpecial1109010Blasts the target with a huge volume of water.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1HardenNormalStatus——30The user stiffens all the muscles in its body. Raises its Defense by 1 stage.
1Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
1Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.

TMs and HMs

TMs and HMs Starmie can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM72AvalancheIcePhysical759010Hurls hailstones at the target. Has a 30% chance to make the target flinch.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM91Flash CannonSteelSpecial8010010The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM101ScaldWaterSpecial8010015Scalds the target with boiling water. May burn the target.
TM124Expanding ForcePsychicSpecial8010010Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon.
TM125Meteor BeamRockSpecial1209010Gathers cosmic power in the first turn to raise Special Attack, then attacks on the second turn.
TM127Flip TurnWaterPhysical6010020Attacks, then quickly returns to switch with a party Pokémon.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Starmie can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Lunar DancePsychicStatus——10Raises the user’s Sp. Atk and Speed by one stage. The user stays in battle without fainting.

Blackthorn City · Cost: Haban Berry ×1

Blackthorn City

OctazookaWaterSpecial9510010Sprays ink at the target. Has a 50% chance to lower the target’s accuracy.

Route 14 · Cost: Dive Ball ×1

Route 14

Power GemRockSpecial8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.

Cliff Cave · Cost: Moon Ball ×1

Cliff Cave, lower floor

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