
- Abilities
- DampCreates a Aqua Ring when entering battle; Water-type move power is increased by 20%, while Fire-type move power for all Pokémon is reduced by 25%.Water AbsorbRestores HP if hit by a Water-type move.
- Hidden ability
- UnawareIgnores any stat changes of the foe.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 1 / Field
- Growth
- Medium Fast
- EV yield
- 1 HP
| HP | 55 | |
|---|---|---|
| Attack | 55 (official 45) | |
| Defense | 55 (official 45) | |
| Sp. Atk | 25 | |
| Sp. Def | 25 | |
| Speed | 15 | |
| Total | 230 | Official games: 210, +20 in this hack. All base stat changes |
Where to find it
- Gift Egg: Violet Pokémon Center.
Give Primo in Violet Pokémon Center the correct two Easy Chat password phrases for this Egg and your Trainer ID. One Egg of each species; a free party slot is required. Quest guide.
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Rock Tunnel | , | 18 | 5% |
| Rock Tunnel | , | 5–18 | 6% |
| Route 12 | 25 | 30% | |
| Cherrygrove City | 15–25 | 5% | |
| Cherrygrove City | 20 | 5% | |
| Route 32 | , | 6 | 30% |
| Route 32 | 15–25 | 5% | |
| Ruins of Alph | 10–20 | 60% | |
| Union Cave | 10–20 | 60% | |
| Union Cave B1F | 10–20 | 60% | |
| Route 33 | , | 6 | 10% |
| Route 33 | , | 6 | 10% |
| Route 33 | , | 6 | 10% |
| Ecruteak City | 15–25 | 65% | |
| Ecruteak City | 20 | 5% | |
| Ecruteak City | 40 | 15% | |
| Cianwood Cave | 20–30 | 90% | |
| Alto Mare Waters | , and | 10 | 10% |
| Alto Mare Waters | , | 10 | 10% |
| Island Forest | 10 | 5% | |
| Safari Zone: Plains | : Plains area selected, , | 22 | Not fixed |
| Safari Zone: Plains | : Plains area selected, , | 23 | Not fixed |
| Safari Zone: Plains | : Plains area selected, , | 24 | Not fixed |
| Safari Zone: Plains | : Plains area selected, , | 25 | Not fixed |
| Safari Zone: Meadow | : Meadow area selected, , | 15 | Not fixed |
| Safari Zone: Meadow | : Meadow area selected, , | 16 | Not fixed |
| Safari Zone: Meadow | : Meadow area selected, , | 17 | Not fixed |
| Safari Zone: Meadow | : Meadow area selected, , | 15 | Not fixed |
| Safari Zone: Meadow | : Meadow area selected, , | 16 | Not fixed |
| Safari Zone: Meadow | : Meadow area selected, , | 17 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 22 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 23 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 24 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 25 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 22 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 23 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 24 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 25 | Not fixed |
| Safari Zone: Wetland | : Wetland area selected, , | 15 | Not fixed |
| Safari Zone: Wetland | : Wetland area selected, , | 16 | Not fixed |
| Safari Zone: Wetland | : Wetland area selected, , | 17 | Not fixed |
| Safari Zone: Wetland | : Wetland area selected, , | 15 | Not fixed |
| Safari Zone: Wetland | : Wetland area selected, , | 16 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 22 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 23 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 24 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 25 | Not fixed |
| Safari Zone: Marshland | : Marshland area selected, , | 15 | Not fixed |
| Safari Zone: Marshland | : Marshland area selected, , | 16 | Not fixed |
| Safari Zone: Marshland | : Marshland area selected, , | 17 | Not fixed |
| Safari Zone: Marshland | : Marshland area selected, , | 15 | Not fixed |
| Safari Zone: Marshland | : Marshland area selected, , | 16 | Not fixed |
| Safari Zone: Marshland | : Marshland area selected, , | 17 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 22 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 23 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 24 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 25 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 22 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 23 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 24 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 25 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 22 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 23 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 24 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 25 | Not fixed |
Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.
Evolution
Evolves into Quagsire at Lv 20.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Water Gun | Water | Special | 40 | 100 | 25 | Blasts the target with water. Does not burn the target. |
| 1 | Tail Whip | Normal | Status | — | 100 | 30 | The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage. |
| 4 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| 8 | Mud Shot | Ground | Special | 55 | 95 | 15 | The user hurls a blob of mud at the foe. It also lowers the target’s Speed by 1 stage. |
| 12 | Mist | Ice | Status | — | — | 30 | The user cloaks itself in a white mist that keeps its stats from being cut for 5 turns. |
| 12 | Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 16 | Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| 21 | Yawn | Normal | Status | — | — | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 24 | Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. |
| 28 | Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks with muddy water. 30% chance to lower the foe’s accuracy by 1 stage. |
| 32 | Amnesia | Psychic | Status | — | — | 20 | The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages. |
| 36 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 40 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM06 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash | Normal | Status | — | 100 | 20 | The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM101 | Scald | Water | Special | 80 | 100 | 15 | Scalds the target with boiling water. May burn the target. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM111 | Eerie Impulse | Electric | Status | — | 100 | 15 | Emits strange electrical waves that greatly lower the target’s Special Attack. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM05 | Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
| HM07 | Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. | |
| Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. | Cerulean Gym · Cost: Free taught by Daisy at the Cerulean Gym |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | Saffron Fighting Dojo · Cost: ₽10000 Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan) the Hunyuan martial-arts hall, Saffron City |
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. | Pokémon Tower, upper floors · Cost: Free Requirements: Pokémon Tower: side battles and extras the little girl in the Pokémon Tower, Lavender Town |
| Earth Power | Ground | Special | 90 | 100 | 10 | The ground under the foe erupts with power. 10% chance to lower its Sp. Def by 1 stage. | Route 46 · Cost: Cherish Ball ×1 Route 46 |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Mahogany Gym, Pryce's room · Cost: Free Requirements: Mahogany Gym: Pryce's no-weather Double Battle (the Glacier Badge); Mahogany Town: small extras Mahogany Gym |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It has a 10% chance to freeze the target. | Celadon Pokémon Center · Cost: Friend Ball ×1 Celadon City Pokémon Center |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Yawn | Normal | Status | — | — | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Route 18 · Cost: Free Requirements: Route 15 → Route 14: the Cape Battle Marathon (missable) |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a corrosive liquid that greatly lowers the target’s Special Defense. |
| After You | Normal | Status | — | — | 15 | The user helps an ally or a foe act right after this move. |
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. |
| Double Kick | Fighting | Physical | 30 | 100 | 30 | The foe is quickly kicked twice in succession using both feet. |
| Eerie Impulse | Electric | Status | — | 100 | 15 | Emits strange electrical waves that greatly lower the target’s Special Attack. |
| Encore | Normal | Status | — | 100 | 5 | The foe is compelled to keep using only the move it last used for 3 to 7 turns. |
| Guard Swap | Psychic | Status | — | — | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack. |
| Recover | Normal | Status | — | — | 5 | A self-healing move. The user restores its own HP by up to half of its max HP. |
| Spit Up | Normal | Special | var. | 100 | 10 | Attacks with stored power. The more it has stored, the greater the power. |
| Stockpile | Normal | Status | — | — | 20 | The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times. |
| Swallow | Normal | Status | — | — | 10 | Heals HP with stored power. The more it has stored, the more HP it restores. |
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