
| HP | 72 | |
|---|---|---|
| Attack | 82 (official 85) | |
| Defense | 70 | |
| Sp. Atk | 65 | |
| Sp. Def | 70 | |
| Speed | 58 | |
| Total | 417 | Official games: 420, −3 in this hack. All base stat changes |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Mt. Mortar 2F | , | 35 | 1% |
Evolution
Evolves from Deino at Lv 30.
Evolves into Hydreigon at Lv 55.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Double Hit | Normal | Physical | 35 | 90 | 10 | The user strikes the foe twice in a row. |
| 1 | Focus Energy | Normal | Status | — | — | 30 | The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages. |
| 1 | Dragon Breath | Dragon | Special | 75 | 100 | 20 | Blows a powerful breath at the target. May paralyze the target. |
| 1 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 12 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 16 | Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken damage, this attack’s power is 2 times higher. |
| 20 | Headbutt | Normal | Physical | 70 | 100 | 15 | The user sticks out its head and charges. It has a 30% chance to make the foe flinch. |
| 24 | Work Up | Normal | Status | — | — | 30 | The user rouses itself, raising its Attack and Sp. Atk. |
| 28 | Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| 32 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| 36 | Scary Face | Normal | Status | — | 100 | 10 | The user frightens the foe with a scary face. Lowers its Speed by 2 stages. |
| 40 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| 44 | Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. |
| 48 | Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| 54 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| 60 | Nasty Plot | Dark | Status | — | — | 20 | The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages. |
| 66 | Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM02 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| TM05 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM79 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura of malice. It has a 20% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Draco Meteor | Dragon | Special | 130 | 90 | 5 | Comets are summoned down from the sky. Afterward, the user’s Sp. Atk falls by 2 stages. | Blackthorn Move Tutor house · Cost: Free Blackthorn City |
| Earth Power | Ground | Special | 90 | 100 | 10 | The ground under the foe erupts with power. 10% chance to lower its Sp. Def by 1 stage. | Route 46 · Cost: Cherish Ball ×1 Route 46 |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch. | Mt. Moon · Cost: Dusk Ball ×1 Mt. Moon |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | Goldenrod City · Cost: Love Ball ×1 Requirements: Goldenrod City: small extras |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. 10% chance to freeze the foe or make it flinch. | Cerulean North house · Cost: Moon Ball ×1 Cerulean City |
| Nasty Plot | Dark | Status | — | — | 20 | The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages. | Celadon gatehouse · Cost: Free Celadon City Team Rocket base |
| Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. | |
| Snarl | Dark | Special | 55 | 95 | 15 | The user yells at the foe relentlessly, lowering its Sp. Atk. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) |
| Thunder Fang | Electric | Physical | 65 | 95 | 15 | The user bites with electrified fangs. 10% chance to paralyze the foe or make it flinch. | Vermilion City · Cost: Love Ball ×1 Vermilion City |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user attacks with the power of its will. It has a 20% chance to make the target flinch. | Saffron City · Cost: Colbur Berry ×1 |
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