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#0594 Alomomola

Alomomola artwork
Artwork: PokéAPI.
Water
Abilities
HealerAt the end of every turn, there is a 100% chance to cure an ally’s status condition.HydrationRestores 1/16 of HP each turn in rain.
Hidden ability
RegeneratorWhen returning to the party, restores 1/2 of maximum HP.
Capture
Gender
50.0% female
Egg groups
Water 1 / Water 2
Growth
Fast
EV yield
2 HP
Alomomola’s base stats
HP165
Attack75
Defense80
Sp. Atk40
Sp. Def45
Speed65
Total470

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59
Where to find Alomomola in the wild
LocationMethod / conditionsLevelChance
Route 193030%
Tohjo Falls204%
Route 3015–259%

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Alomomola’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Play NiceNormalStatus——20The user befriends the foe, sapping its will to fight. It lowers the foe’s Attack.
1Hydro PumpWaterSpecial1109010Blasts the target with a huge volume of water.
1Wide GuardRockStatus——10For 1 turn, the user blocks attacks that would hit its whole team.
1Healing WishPsychicStatus——10The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place.
1Helping HandNormalStatus——20The user helps out an ally, making the power of its attack 1.5 times higher.
1PoundNormalPhysical4010035The foe is physically pounded with a long tail or a foreleg, etc.
1Water SportWaterStatus——15The user soaks itself with water, halving the damage it takes from Fire-type moves.
5Aqua RingWaterStatus——20The user envelops itself in a veil made of water. It regains some HP on every turn.
9Aqua JetWaterPhysical4010020The user attacks at blinding speed. This move always strikes first.
13Double SlapNormalPhysical209010Repeatedly slaps the target 2–5 times.
17Heal PulsePsychicStatus——10The user emits a healing pulse that restores half of the target’s max HP.
21ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
25Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
29Wake-Up SlapFightingPhysical7010010This attack deals double damage to a sleeping foe. It also wakes the foe up, however.
33SoakWaterStatus—10020The user drenches the foe in a torrent of water, turning it into a Water type.
37WishNormalStatus——10At the end of the next turn, the user restores half its max HP. It can also heal an ally.
41BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
45SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
49WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
53Helping HandNormalStatus——20The user helps out an ally, making the power of its attack 1.5 times higher.
57Healing WishPsychicStatus——10The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place.
61Wide GuardRockStatus——10For 1 turn, the user blocks attacks that would hit its whole team.
65Hydro PumpWaterSpecial1109010Blasts the target with a huge volume of water.

TMs and HMs

TMs and HMs Alomomola can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM06ToxicPoisonStatus—9010A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM101ScaldWaterSpecial8010015Scalds the target with boiling water. May burn the target.
TM109Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
TM122LiquidationWaterPhysical8510010Strikes the target with water power. May lower the target’s Defense.
TM127Flip TurnWaterPhysical6010020Attacks, then quickly returns to switch with a party Pokémon.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Alomomola can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Aqua JetWaterPhysical4010020The user attacks at blinding speed. This move always strikes first.

Cerulean City · Cost: Free

Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

Egg moves

Alomomola’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mirror CoatPsychicSpecialvar.10020A retaliation move that counters any special attack, inflicting double the damage taken.
MistIceStatus——30The user cloaks itself in a white mist that keeps its stats from being cut for 5 turns.
Pain SplitNormalStatus——20The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
RefreshNormalStatus——20The user rests to cure itself of a poisoning, burn, or paralysis.
TickleNormalStatus—10020The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage.

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