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#0979 Annihilape

Annihilape artwork
Artwork: PokéAPI.
FightingGhost
Abilities
Vital SpiritPrevents the Pokémon from falling asleep.Inner FocusPrevents flinching and blocks Intimidate.
Hidden ability
DefiantSharply ups Attack when its stats are lowered.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Medium Fast
EV yield
3 Attack
Annihilape’s base stats
HP110
Attack115
Defense80
Sp. Atk50
Sp. Def90
Speed90
Total535

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Annihilape in the wild
LocationMethod / conditionsLevelChance
Victory Road 3F, 6510%

Evolution

Evolves from Primeape when leveled up while holding Spell Tag at (20:00–3:59).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Annihilape’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
On evolutionShadow PunchGhostPhysical60—20The user throws a punch at the foe from the shadows. The punch lands without fail.
1ScratchNormalPhysical4010035Hard, pointed, and sharp claws rake the foe to inflict damage.
1LeerNormalStatus—10030The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage.
1CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.
1Focus EnergyNormalStatus——30The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages.
1FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
5Fury SwipesNormalPhysical188015The foe is raked with sharp claws 2 to 5 times in quick succession.
8Low KickFightingPhysicalvar.10020A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
12Seismic TossFightingPhysicalvar.10020The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
17SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
22Cross ChopFightingPhysical1001005Slashes the target with both arms in a cross shape. Has a high critical-hit ratio.
26AssuranceDarkPhysical6010010If the foe has already taken damage, this attack’s power is 2 times higher.
30ThrashNormalPhysical12010010The user rampages and attacks for 2 to 3 turns. It then becomes confused, however.
35Rage FistGhostPhysical5010010The user turns its rage into power. The more times it has been hit, the stronger it is.
39Close CombatFightingPhysical1201005The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage.
44ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
48Stomping TantrumGroundPhysical7510010The user attacks, driven by regret. Its power doubles if the user’s move missed on the previous turn.
53OutrageDragonPhysical12010010The user rampages and attacks for 2 to 3 turns. However, it then becomes confused.
57Final GambitFightingSpecialvar.1005The user risks everything and faints, dealing damage equal to its remaining HP.
61SubmissionFightingPhysical10010010Slams the target into the ground. Has a 10% chance to make the target flinch.

TMs and HMs

TMs and HMs Annihilape can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM50OverheatFireSpecial130905The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM65Shadow ClawGhostPhysical7010015The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM76Stealth RockRockStatus——20The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM84Poison JabPoisonPhysical8010020The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM97Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM126CoachingFightingStatus——10Provides proper guidance, raising the Attack and Defense of all allies.

Move tutors

Moves Annihilape can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

Close CombatFightingPhysical1201005The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage.

Cianwood City · Cost: Rare Candy ×3

Requirements: Cianwood City: Ace Trainer Hans unlocks Close Combat

Cianwood City

CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.

Pokémon Tower, upper floors · Cost: Free

Requirements: Pokémon Tower: side battles and extras

the little girl in the Pokémon Tower, Lavender Town

EndeavorNormalPhysicalvar.1005An attack move that cuts down the foe’s HP to equal the user’s HP.

Olivine City · Cost: Heavy Ball ×1

Requirements: Route 38 → Olivine City: small extras

Olivine City

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

OutrageDragonPhysical12010010The user rampages and attacks for 2 to 3 turns. However, it then becomes confused.
Seed BombGrassPhysical8010015The user slams a barrage of hard-shelled seeds down on the foe from above.

Celadon Gym · Cost: Free

taught by the little girl at the Celadon Gym

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.

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