
- Abilities
- Snow WarningSummons 5 turns of hail when it enters battle.Snow CloakRaises evasion in hail.
- Hidden ability
- Slush RushBoosts Speed in hail.
- Capture
- Gender
- genderless
- Egg groups
- Undiscovered
- Growth
- Slow
- EV yield
- 3 Sp. Def
| HP | 90 | |
|---|---|---|
| Attack | 85 | |
| Defense | 95 (official 100) | |
| Sp. Atk | 100 (official 95) | |
| Sp. Def | 125 | |
| Speed | 85 | |
| Total | 580 | Official games: 580, same total, different spread. All base stat changes |
Where to find it
- Scripted encounter (Lv. 90): Seafoam Islands, inner room.
After the final Hall of Fame entry and Lance’s visit to your home in Pallet Town. Melt the Seafoam Islands ice barriers to reach Articuno. Earlier trainer-style battles cannot catch it. One encounter; catching, defeating or fleeing removes it.
See the quest guide: Seafoam Islands: the ice walls, Articuno and the researcher (TM14 Blizzard); Seafoam Islands: Team Rocket and Kyogre (League HQ investigation), and catching Kyogre.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Gust | Special | 40 | 100 | 35 | The foe is struck by a gust whipped up by wings. It can hit foes in the sky, for double damage. | |
| 1 | Mist | Ice | Status | — | — | 30 | The user cloaks itself in a white mist that keeps its stats from being cut for 5 turns. |
| 5 | Powder Snow | Ice | Special | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. 10% chance to freeze the target. |
| 10 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| 15 | Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 20 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 25 | Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| 30 | Tailwind | Status | — | — | 15 | A turbulent whirlwind doubles the Speed of all party Pokémon for 4 turns. | |
| 35 | Freeze-Dry | Ice | Special | 70 | 100 | 20 | The user rapidly chills the foe. It may freeze the foe, and it is super effective on Water types. |
| 40 | Roost | Status | — | — | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
| 45 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| 50 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| 55 | Hurricane | Special | 110 | 70 | 10 | The user wraps the foe in a fierce wind. It may confuse the foe. | |
| 60 | Mind Reader | Normal | Status | — | — | 5 | The user senses the foe’s movements with its mind to ensure its next attack does not miss. |
| 65 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| 70 | Sheer Cold | Ice | Special | var. | 30 | 5 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM05 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM07 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM47 | Steel Wing | Steel | Physical | 85 | 95 | 25 | Strikes the target with hard wings. May raise the user’s Defense. |
| TM51 | Roost | Status | — | — | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM72 | Avalanche | Ice | Physical | 75 | 90 | 10 | Hurls hailstones at the target. Has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM88 | Pluck | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM128 | Triple Axel | Ice | Physical | 20 | 90 | 10 | Kicks the target three times in succession. Power increases with each hit. |
| TM129 | Dual Wingbeat | Physical | 40 | 90 | 10 | Strikes the target with its wings twice. | |
| HM02 | Fly | Physical | 90 | 95 | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. | |
| Extrasensory | Psychic | Special | 95 | 100 | 10 | Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch. | Saffron Copycat house 1F · Cost: Free Copycat's house, Saffron City |
| Hurricane | Special | 110 | 70 | 10 | The user wraps the foe in a fierce wind. It may confuse the foe. | Route 32 · Cost: Free Requirements: Route 32: the Hoppip blown away by the storm (→ Hurricane tutor) | |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. | Seafoam Islands, inner room · Cost: Free Requirements: Seafoam Islands: the ice walls, Articuno and the researcher (TM14 Blizzard) Seafoam Islands, bottom floor |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Sky Attack | Physical | 90 | 90 | 10 | Dives from the sky to strike the target. Has a high critical-hit ratio. | Violet Gym · Cost: Free Requirements: Violet Gym: Falkner's rules (Flying types only, 4 Pokémon max) | |
| Weather Ball | Normal | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. | Route 25 · Cost: Free Route 25 |
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