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#0145 Zapdos

Zapdos artwork
Artwork: PokéAPI.
ElectricFlying
Abilities
Motor DriveRaises Speed if hit by an Electric-type move.StaticContact with the Pokémon may cause paralysis.
Hidden ability
Lightning RodDraws in Electric moves: no damage, ups Sp. Atk.
Capture
Gender
genderless
Egg groups
Undiscovered
Growth
Slow
EV yield
3 Sp. Atk
Zapdos’s base stats
HP90
Attack85 (official 90)
Defense90 (official 85)
Sp. Atk125
Sp. Def90
Speed100
Total580Official games: 580, same total, different spread. All base stat changes

Where to find it

  • Scripted encounter (Lv. 90): Power Plant.

    After the final Hall of Fame entry following Giovanni’s defeat at League HQ. Earlier Zapdos battles are trainer battles and cannot catch it. One encounter; catching, defeating or fleeing removes it.

See the quest guide: Power Plant: Zapdos and the ecologist; Cinnabar Island: the Egg in the lava (Treecko Egg; missable); Cinnabar Island: Lawrence and Moltres (League HQ investigation), and catching Moltres.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Zapdos’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1PeckFlyingPhysical3510035The foe is jabbed with a sharply pointed beak or horn.
1Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
5Thunder ShockElectricSpecial4010030A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target.
10Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
15PluckFlyingPhysical6010020The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
20AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
25Ancient PowerRockSpecial601005The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage.
30ChargeElectricStatus——20The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
35Drill PeckFlyingPhysical8010020A corkscrewing attack with the sharp beak acting as a drill.
40RoostFlyingStatus——5The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
45DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
50Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
55ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
60DetectFightingStatus——5It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
65Magnetic FluxElectricStatus——20The user controls the magnetic field to raise the Defense and Sp. Def of Pokémon with Plus or Minus.
70Zap CannonElectricSpecial120505The user fires an electric blast like a cannon. It always paralyzes the target.

TMs and HMs

TMs and HMs Zapdos can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM05RoarNormalStatus——20The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37SandstormRockStatus——10A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types.
TM40Aerial AceFlyingPhysical60—20The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM47Steel WingSteelPhysical859525Strikes the target with hard wings. May raise the user’s Defense.
TM51RoostFlyingStatus——5The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM88PluckFlyingPhysical6010020The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM111Eerie ImpulseElectricStatus—10015Emits strange electrical waves that greatly lower the target’s Special Attack.
TM129Dual WingbeatFlyingPhysical409010Strikes the target with its wings twice.
HM02FlyFlyingPhysical909515The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Zapdos can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Ancient PowerRockSpecial601005The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage.

Ruins of Alph · Cost: Rare Bone ×1

Requirements: Ruins of Alph: small extras

the Ruins of Alph

ExtrasensoryPsychicSpecial9510010Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch.

Saffron Copycat house 1F · Cost: Free

Copycat's house, Saffron City

Heat WaveFireSpecial959010The user exhales a heated breath on the foe. It has a 10% chance to burn the target.
HurricaneFlyingSpecial1107010The user wraps the foe in a fierce wind. It may confuse the foe.
Sky AttackFlyingPhysical909010Dives from the sky to strike the target. Has a high critical-hit ratio.
Weather BallNormalSpecial5010010An attack move that varies in power and type depending on the weather.

Route 25 · Cost: Free

Route 25

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