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#0184 Azumarill

Azumarill artwork
Artwork: PokéAPI.
WaterFairy
Abilities
Thick FatUps resistance to Fire- and Ice-type moves.Huge PowerDoubles the Pokémon’s Attack stat.
Hidden ability
Sap SipperImmune to Grass moves, which raise its Attack.
Capture
Gender
50.0% female
Egg groups
Water 1 / Fairy
Growth
Fast
EV yield
3 HP
Azumarill’s base stats
HP110 (official 100)
Attack60 (official 50)
Defense80
Sp. Atk70 (official 60)
Sp. Def80
Speed50
Total450Official games: 420, +30 in this hack. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59
Where to find Azumarill in the wild
LocationMethod / conditionsLevelChance
Ilex Forest405%
Route 44405%

Evolution

Evolves from Marill at Lv 18.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Azumarill’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1RolloutRockPhysical309020The user rolls into the foe for 5 turns. Its power doubles with each hit.
1Defense CurlNormalStatus——40The user curls up to conceal weak spots. Raises its Defense by 1 stage.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
1Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
1Helping HandNormalStatus——20The user helps out an ally, making the power of its attack 1.5 times higher.
6Bubble BeamWaterSpecial6510020A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage.
9CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.
12SlamGrassPhysical7010020Attacks by slamming the target with a long tail, vines, or similar appendage.
15BounceFlyingPhysical8010010Attacks on the same turn, with a 30% chance to paralyze the target.
21Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.
25Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
30Aqua RingWaterStatus——20The user envelops itself in a veil made of water. It regains some HP on every turn.
35Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
40Hydro PumpWaterSpecial1109010Blasts the target with a huge volume of water.
45Double-EdgeNormalPhysical12010015A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
50SuperpowerFightingPhysical1201005The user attacks with brute force. It then lowers the user’s Attack and Defense by 1 stage.

TMs and HMs

TMs and HMs Azumarill can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM101ScaldWaterSpecial8010015Scalds the target with boiling water. May burn the target.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM106Draining KissFairySpecial5010010Steals the target’s HP with a kiss, restoring more than half the damage dealt.
TM108Misty TerrainFairyStatus——10Creates Misty Terrain for five turns. Grounded Pokémon cannot suffer status conditions, and Dragon-type damage is halved.
TM109Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
TM119Brutal SwingDarkPhysical6010020Swings its body wildly to damage all opposing Pokémon.
TM122LiquidationWaterPhysical8510010Strikes the target with water power. May lower the target’s Defense.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Azumarill can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Aqua JetWaterPhysical4010020The user attacks at blinding speed. This move always strikes first.

Cerulean City · Cost: Free

Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.

Cerulean Gym · Cost: Free

taught by Daisy at the Cerulean Gym

Belly DrumNormalStatus——10The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Goldenrod City · Cost: Free

Requirements: Goldenrod City: small extras

Goldenrod City

Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

Hyper VoiceNormalSpecial9010010The user lets loose a horribly echoing shout with the power to inflict damage.

Goldenrod City · Cost: Love Ball ×1

Requirements: Goldenrod City: small extras

Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.

Egg moves

Azumarill’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Belly DrumNormalStatus——10The user maximizes its Attack stat in exchange for HP equal to half its max HP.

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