
- Abilities
- Punk RockUps sound moves; halves sound damage taken.MinusWhen Minus is also present, Special Attack and Speed are increased by 50%.
- Hidden ability
- TechnicianPowers up the Pokémon’s weaker moves.
- Capture
- Gender
- 50.0% female
- Egg groups
- Human-Like
- Growth
- Medium Slow
- EV yield
- 2 Sp. Atk
| HP | 75 | |
|---|---|---|
| Attack | 98 | |
| Defense | 70 | |
| Sp. Atk | 114 | |
| Sp. Def | 70 | |
| Speed | 75 | |
| Total | 502 |
Where to find it
The game has no Dynamax.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| On evolution | Spark | Electric | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target. |
| 1 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 1 | Acid | Poison | Special | 40 | 100 | 30 | The foe is sprayed with harsh acid. It has a 10% chance to lower its Sp. Def by 1 stage. |
| 1 | Thunder Shock | Electric | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target. |
| 1 | Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 1 | Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a corrosive liquid that greatly lowers the target’s Special Defense. |
| 1 | Belch | Poison | Special | 120 | 90 | 10 | The user belches at the foe to deal damage. It can’t be used unless the user has eaten a Berry. |
| 1 | Noble Roar | Normal | Status | — | 100 | 30 | The user lets out a battle cry to intimidate the foe, lowering its Attack and Sp. Atk. |
| 1 | Nuzzle | Electric | Physical | 20 | 100 | 20 | Rubs its electrically charged cheeks against the target, paralyzing it. |
| 1 | Tearful Look | Normal | Status | — | — | 20 | The user gets teary-eyed, sapping the foe’s will to fight. Lowers its Attack and Sp. Atk. |
| 4 | Charge | Electric | Status | — | — | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| 8 | Shock Wave | Electric | Special | 60 | — | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| 12 | Scary Face | Normal | Status | — | 100 | 10 | The user frightens the foe with a scary face. Lowers its Speed by 2 stages. |
| 16 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| 24 | Screech | Normal | Status | — | 85 | 40 | An earsplitting screech is emitted to lower the foe’s Defense by 2 stages. |
| 28 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| 32 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 36 | Discharge | Electric | Special | 80 | 100 | 15 | A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe. |
| 40 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| 44 | Overdrive | Electric | Special | 80 | 100 | 10 | The user strums a guitar and bass, unleashing loud, violent vibrations. |
| 48 | Boomburst | Normal | Special | 140 | 100 | 10 | A deafening explosion of sound hits all Pokémon around the user. |
| 52 | Magnetic Flux | Electric | Status | — | — | 20 | The user controls the magnetic field to raise the Defense and Sp. Def of Pokémon with Plus or Minus. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM94 | Venoshock | Poison | Special | 65 | 100 | 10 | Sprays the target with toxic fluid. Power doubles if the target is poisoned. |
| TM98 | Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a corrosive liquid that greatly lowers the target’s Special Defense. |
| TM111 | Eerie Impulse | Electric | Status | — | 100 | 15 | Emits strange electrical waves that greatly lower the target’s Special Attack. |
| TM114 | Nuzzle | Electric | Physical | 20 | 100 | 20 | Rubs its electrically charged cheeks against the target, paralyzing it. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. | National Park · Cost: Nugget ×1 Requirements: Route 35 / Route 36 / National Park: small extras the National Park |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. | |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It has a 10% chance to burn the target. | Saffron City · Cost: Free Requirements: Saffron City: show the dog lover a Growlithe (unlocks Fire Punch) Saffron City |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | Goldenrod City · Cost: Love Ball ×1 Requirements: Goldenrod City: small extras |
| Snarl | Dark | Special | 55 | 95 | 15 | The user yells at the foe relentlessly, lowering its Sp. Atk. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) |
| Thunder Fang | Electric | Physical | 65 | 95 | 15 | The user bites with electrified fangs. 10% chance to paralyze the foe or make it flinch. | Vermilion City · Cost: Love Ball ×1 Vermilion City |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It has a 10% chance to paralyze the target. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) Route 13 |
| Volt Switch | Electric | Special | 70 | 100 | 20 | After attacking, the user rushes back to switch places with a party Pokémon in waiting. | Saffron Fighting Dojo · Cost: ₽10000 Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan) the Hunyuan martial-arts hall, Saffron City |
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