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#0082 Magneton

Magneton artwork
Artwork: PokéAPI.
ElectricSteel
Abilities
Magnet PullPrevents Steel-type Pokémon from escaping.SturdyIt can’t be knocked out in 1 hit from full HP.
Hidden ability
AnalyticPowers up its move if it moves last.
Capture
Gender
genderless
Egg groups
Mineral
Growth
Medium Fast
EV yield
2 Sp. Atk
Wild held item
Metal Coat
Magneton’s base stats
HP50
Attack60
Defense95
Sp. Atk120
Sp. Def70
Speed70
Total465

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.

Where to find Magneton in the wild
LocationMethod / conditionsLevelChance
Power Plant, 3410%
Power Plant, 3410%
Power Plant, 3410%
Pal Park, Fixed Catch mode: Sunday, and 45–4715%
Pal Park, Fixed Catch mode: Sunday, 45–4715%
Victory Road 2F, 554%
Cerulean Cave, and 39–4011%
Cerulean Cave, 4010%
Cerulean Cave 2F, and 4110%
Cerulean Cave 2F, 4110%
Cerulean Cave B1F, and 45–4715%
Cerulean Cave B1F, 45–4715%
Dark Cave Route 31 Side, 3410%
Dark Cave Route 31 Side, 3410%
Dark Cave Route 31 Side, 3410%
Safari Zone: Peak: Peak area selected, , 17Not fixed
Safari Zone: Mountain: Mountain area selected, , 17Not fixed

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.

Evolution

Evolves from Magnemite at Lv 30.

Evolves into Magnezone using Thunder Stone.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Magneton’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
On evolutionTri AttackNormalSpecial8010010The user strikes with a mixed three-beam attack. 20% chance to paralyze, burn, or freeze the target.
1Tri AttackNormalSpecial8010010The user strikes with a mixed three-beam attack. 20% chance to paralyze, burn, or freeze the target.
1Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.
1Thunder ShockElectricSpecial4010030A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1SupersonicNormalStatus—5520The user generates odd sound waves from its body. It may confuse the target.
1Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
12Electro BallElectricSpecialvar.10010The user hurls an electric orb. The faster the user is than the foe, the stronger it is.
16Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
20SparkElectricPhysical6510020The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target.
24ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
28Magnet RiseElectricStatus——10The user makes an electric field to float on. It can’t be hit by Ground-type moves for 5 turns.
34Flash CannonSteelSpecial8010010The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage.
40DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
46Metal SoundSteelStatus—8540A horrible sound like scraping metal lowers the foe’s Sp. Def by 2 stages.
52Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
58Lock-OnNormalStatus——5The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
64Zap CannonElectricSpecial120505The user fires an electric blast like a cannon. It always paralyzes the target.

TMs and HMs

TMs and HMs Magneton can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64ExplosionNormalPhysical2501005A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM91Flash CannonSteelSpecial8010010The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage.
TM104ElectrowebElectricSpecial559515Traps the target in an electric net, lowering its Speed.
TM112Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.

Move tutors

Moves Magneton can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Tri AttackNormalSpecial8010010The user strikes with a mixed three-beam attack. 20% chance to paralyze, burn, or freeze the target.

Six Island · Cost: Lure Ball ×1

Requirements: Sevii Islands: small extras

Six Island

Volt SwitchElectricSpecial7010020After attacking, the user rushes back to switch places with a party Pokémon in waiting.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

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