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#0081 Magnemite

Magnemite artwork
Artwork: PokéAPI.
ElectricSteel
Abilities
Magnet PullPrevents Steel-type Pokémon from escaping.SturdyIt can’t be knocked out in 1 hit from full HP.
Hidden ability
AnalyticPowers up its move if it moves last.
Capture
Gender
genderless
Egg groups
Mineral
Growth
Medium Fast
EV yield
1 Sp. Atk
Wild held item
Metal Coat
Magnemite’s base stats
HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.

Where to find Magnemite in the wild
LocationMethod / conditionsLevelChance
Route 6, and 1510%
Route 6, 1510%
Route 11, 1520%
Route 11, 1520%
Route 11, 1520%
Route 10, and 1610%
Route 10, 1610%
Power Plant, 32–3320%
Power Plant, 3310%
Power Plant, 3310%
Dark Cave Route 31 Side, 32–3320%
Dark Cave Route 31 Side, 3310%
Dark Cave Route 31 Side, 3310%
Route 38, and 1620%
Route 38, 1620%
Safari Zone: Peak: Peak area selected, , 15Not fixed
Safari Zone: Peak: Peak area selected, , 16Not fixed
Safari Zone: Wasteland: Wasteland area selected, , 15Not fixed
Safari Zone: Wasteland: Wasteland area selected, , 16Not fixed
Safari Zone: Wasteland: Wasteland area selected, , 17Not fixed

Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.

Evolution

Evolves into Magneton at Lv 30.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Magnemite’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Thunder ShockElectricSpecial4010030A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
4SupersonicNormalStatus—5520The user generates odd sound waves from its body. It may confuse the target.
8Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
12Electro BallElectricSpecialvar.10010The user hurls an electric orb. The faster the user is than the foe, the stronger it is.
16Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
20SparkElectricPhysical6510020The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target.
24ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
28Magnet RiseElectricStatus——10The user makes an electric field to float on. It can’t be hit by Ground-type moves for 5 turns.
32Flash CannonSteelSpecial8010010The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage.
36DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
40Metal SoundSteelStatus—8540A horrible sound like scraping metal lowers the foe’s Sp. Def by 2 stages.
44Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
48Lock-OnNormalStatus——5The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
52Zap CannonElectricSpecial120505The user fires an electric blast like a cannon. It always paralyzes the target.

TMs and HMs

TMs and HMs Magnemite can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64ExplosionNormalPhysical2501005A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM91Flash CannonSteelSpecial8010010The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage.
TM104ElectrowebElectricSpecial559515Traps the target in an electric net, lowering its Speed.

Move tutors

Moves Magnemite can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Volt SwitchElectricSpecial7010020After attacking, the user rushes back to switch places with a party Pokémon in waiting.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

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