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#0490 Manaphy

Manaphy artwork
Artwork: PokéAPI.
Water
Abilities
HydrationRestores 1/16 of HP each turn in rain.
Hidden ability
Azure SkinNormal-type moves become Water-type and gain 20% power.
Capture
Gender
genderless
Egg groups
Water 1 / Fairy
Growth
Slow
EV yield
3 HP
Manaphy’s base stats
HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600

Where to find it

  • Gift (Lv. 1): Alto Mare Waters.

    Tell the Egg girl in Alto Mare Waters to walk with it, then follow and speak to her in order on Six Island, Five Island and Four Island. Return to western Alto Mare Waters, defeat the two treasure hunters, and accept the hatched Manaphy with a free party slot. Quest guide.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Manaphy’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Tail GlowBugStatus——20The user stares at flashing lights to focus its mind. Raises its Sp. Atk by 3 stages.
1Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
9CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.
16SupersonicNormalStatus—5520The user generates odd sound waves from its body. It may confuse the target.
24Bubble BeamWaterSpecial6510020A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage.
31Acid ArmorPoisonStatus——20The user alters its cellular structure to liquefy itself. Raises its Defense by 2 stages.
39WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
46Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
54Aqua RingWaterStatus——20The user envelops itself in a veil made of water. It regains some HP on every turn.
61DiveWaterPhysical8010010The user dives underwater on turn 1, then attacks on turn 2.
69Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
76Heart SwapPsychicStatus——10The user employs its psychic power to switch stat changes with the foe.

TMs and HMs

TMs and HMs Manaphy can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM101ScaldWaterSpecial8010015Scalds the target with boiling water. May burn the target.
TM122LiquidationWaterPhysical8510010Strikes the target with water power. May lower the target’s Defense.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Manaphy can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.

National Park · Cost: Nugget ×1

Requirements: Route 35 / Route 36 / National Park: small extras

the National Park

Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

HazeIceStatus——30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heal BellNormalStatus——5The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Hyper VoiceNormalSpecial9010010The user lets loose a horribly echoing shout with the power to inflict damage.

Goldenrod City · Cost: Love Ball ×1

Requirements: Goldenrod City: small extras

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Quiver DanceBugStatus——20The user performs a light, mystic, beautiful dance. Raises its Sp. Atk, Sp. Def, and Speed.

Route 2 · Cost: Fast Ball ×1

Route 2

Weather BallNormalSpecial5010010An attack move that varies in power and type depending on the weather.

Route 25 · Cost: Free

Route 25

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