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#0224 Octillery

Octillery artwork
Artwork: PokéAPI.
Water
Abilities
Suction CupsNegates foes’ moves that force switching out.SniperIn addition to the original critical-hit damage increase, critical-hit rate is raised by one stage.
Hidden ability
MoodySharply raises one stat and lowers another.
Capture
Gender
50.0% female
Egg groups
Water 1 / Water 2
Growth
Medium Fast
EV yield
1 Attack, 1 Sp. Atk
Octillery’s base stats
HP75
Attack75 (official 105)
Defense75
Sp. Atk105
Sp. Def75
Speed75 (official 45)
Total480Official games: 480, same total, different spread. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59
Where to find Octillery in the wild
LocationMethod / conditionsLevelChance
Route 404040%
Whirl Islands B2F405%
Route 444010%

Evolution

Evolves from Remoraid at Lv 25.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Octillery’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
On evolutionOctazookaWaterSpecial9510010Sprays ink at the target. Has a 50% chance to lower the target’s accuracy.
1OctazookaWaterSpecial9510010Sprays ink at the target. Has a 50% chance to lower the target’s accuracy.
1Gunk ShotPoisonPhysical120905Slams the target with filthy garbage. Has a 30% chance to poison the target.
1Rock BlastRockPhysical259010The user hurls hard rocks at the foe 2 to 5 times in quick succession.
1Helping HandNormalStatus——20The user helps out an ally, making the power of its attack 1.5 times higher.
1Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
1WrapNormalPhysical159020A long body or vines are used to wrap and squeeze the foe for 2 to 5 turns.
1Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
1Focus EnergyNormalStatus——30The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages.
12PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
16Aurora BeamIceSpecial6510020The foe is hit with a rainbow-colored beam. 10% chance to lower its Attack by 1 stage.
20Bubble BeamWaterSpecial6510020A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage.
24Lock-OnNormalStatus——5The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
30Bullet SeedGrassPhysical2510030The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession.
36Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
42Hydro PumpWaterSpecial1109010Blasts the target with a huge volume of water.
48SoakWaterStatus—10020The user drenches the foe in a torrent of water, turning it into a Water type.
54Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TMs and HMs

TMs and HMs Octillery can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM09Bullet SeedGrassPhysical2510030The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM35FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.
TM36Sludge BombPoisonSpecial9010010The user hurls filthy sludge at the foe. It has a 30% chance to poison the target.
TM38Fire BlastFireSpecial110855The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM91Flash CannonSteelSpecial8010010The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage.
TM101ScaldWaterSpecial8010015Scalds the target with boiling water. May burn the target.
TM122LiquidationWaterPhysical8510010Strikes the target with water power. May lower the target’s Defense.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Octillery can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
HazeIceStatus——30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

OctazookaWaterSpecial9510010Sprays ink at the target. Has a 50% chance to lower the target’s accuracy.

Route 14 · Cost: Dive Ball ×1

Route 14

Seed BombGrassPhysical8010015The user slams a barrage of hard-shelled seeds down on the foe from above.

Celadon Gym · Cost: Free

taught by the little girl at the Celadon Gym

Water SpoutWaterSpecial1501005The user whips up a huge tidal wave. The more HP the user has, the more powerful it is.

Mahogany Town · Cost: Red Scale ×1

Requirements: Mahogany Town: small extras

Mahogany Town

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