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#0904 Overqwil

Overqwil artwork
Artwork: PokéAPI.
DarkPoison
Abilities
Poison PointWhen hit by a contact move, the attacker loses 1/8 of its maximum HP.Swift SwimSharply boosts Speed in rain.
Hidden ability
IntimidateLowers the foe’s Attack when it enters battle.
Capture
Gender
50.0% female
Egg groups
Water 2
Growth
Medium Fast
EV yield
2 Attack
Overqwil’s base stats
HP85
Attack115
Defense95
Sp. Atk65
Sp. Def95 (official 65)
Speed85
Total540Official games: 510, +30 in this hack. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59
Where to find Overqwil in the wild
LocationMethod / conditionsLevelChance
Cerulean Cave409%
Route 43501%

Evolution

Evolves from Hisuian Qwilfish at Lv 35.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Overqwil’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Poison StingPoisonPhysical1510035The foe is stabbed with a poisonous barb. It has a 30% chance to poison the target.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
4HardenNormalStatus——30The user stiffens all the muscles in its body. Raises its Defense by 1 stage.
8BiteDarkPhysical6010025The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch.
12Fell StingerBugPhysical5010025If this move knocks out the foe, the user’s Attack rises drastically.
16MinimizeNormalStatus——10The user compresses its body to look smaller. Raises its evasiveness by 1 stage.
20SpikesGroundStatus——20The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
24BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
28Barb BarragePoisonPhysical6010010Countless poison barbs hit the foe. It may poison it. Power is 2 times higher on a poisoned foe.
32Pin MissileBugPhysical259520Sharp pins are shot at the foe in rapid succession. They hit 2 to 5 times in a row.
36Toxic SpikesPoisonStatus——20The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
40StockpileNormalStatus——20The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times.
40Spit UpNormalSpecialvar.10010Attacks with stored power. The more it has stored, the greater the power.
44ToxicPoisonStatus—9010A move that leaves the target badly poisoned. Its poison damage worsens every turn.
48CrunchDarkPhysical8010015The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage.
52AcupressureNormalStatus——30The user stimulates its body’s pressure points. A random stat rises by 2 stages.
56Destiny BondGhostStatus——5If the user faints after using this move, the foe that landed the knockout hit dies along with it.

TMs and HMs

TMs and HMs Overqwil can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM06ToxicPoisonStatus—9010A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM36Sludge BombPoisonSpecial9010010The user hurls filthy sludge at the foe. It has a 30% chance to poison the target.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75Swords DanceNormalStatus——20A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages.
TM79Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM84Poison JabPoisonPhysical8010020The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM94VenoshockPoisonSpecial6510010Sprays the target with toxic fluid. Power doubles if the target is poisoned.
TM98Acid SprayPoisonSpecial4010020Sprays a corrosive liquid that greatly lowers the target’s Special Defense.
TM118Smart StrikeSteelPhysical70—10Stabs the target with a sharp horn. This attack always hits.
TM122LiquidationWaterPhysical8510010Strikes the target with water power. May lower the target’s Defense.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Overqwil can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.

Cerulean Gym · Cost: Free

taught by Daisy at the Cerulean Gym

CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.

Pokémon Tower, upper floors · Cost: Free

Requirements: Pokémon Tower: side battles and extras

the little girl in the Pokémon Tower, Lavender Town

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

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