
- Abilities
- Swift SwimSharply boosts Speed in rain.Water VeilPrevents the Pokémon from getting a burn.
- Hidden ability
- Lightning RodDraws in Electric moves: no damage, ups Sp. Atk.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 2
- Growth
- Medium Fast
- EV yield
- 2 Attack
- Wild held item
- Mystic Water
| HP | 80 | |
|---|---|---|
| Attack | 65 (official 92) | |
| Defense | 75 (official 65) | |
| Sp. Atk | 92 (official 65) | |
| Sp. Def | 80 | |
| Speed | 88 (official 68) | |
| Total | 480 | Official games: 450, +30 in this hack. All base stat changes |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Route 4 | 10 | 9% | |
| Route 4 | 40 | 10% | |
| Cerulean City | 10 | 10% | |
| Cerulean City | 40 | 10% | |
| Route 24 | 10 | 4% | |
| Route 24 | 40 | 10% | |
| Route 25 | 10 | 10% | |
| Route 25 | 40 | 10% | |
| Route 9 | 15 | 10% | |
| Route 9 | 40 | 10% | |
| Route 10 | 15 | 10% | |
| Route 10 | 40 | 10% | |
| Power Plant | 40 | 10% | |
| Tohjo Falls | 20 | 1% | |
| Tohjo Falls | 40 | 10% | |
| Mt. Silver, hot-spring mountainside | 30–45 | 90% | |
| Mt. Silver, hot-spring mountainside | 40 | 10% | |
| Mt. Silver Cave Upper Mountainside | 30–45 | 90% | |
| Mt. Silver Cave Upper Mountainside | 40 | 10% | |
| Mt. Silver Cave | 30–45 | 90% | |
| Mt. Silver Cave | 20 | 20% | |
| Mt. Silver Cave | 40 | 50% | |
| Mt. Silver Cave 2F | 30–45 | 90% | |
| Mt. Silver Cave 2F | 40 | 10% | |
| Mt. Silver Cave 3F | 30–45 | 90% | |
| Mt. Silver Cave 3F | 40 | 10% | |
| Dark Cave Route 31 Side | 40 | 10% | |
| Dark Cave | 40 | 10% | |
| Union Cave | 40 | 10% | |
| Union Cave B1F | 40 | 10% | |
| Slowpoke Well B1F | 40 | 10% | |
| Forest of Time / Forest of Time, maze of clearings | 30–45 | 90% | |
| Forest of Time / Forest of Time, maze of clearings | 40 | 10% | |
| Route 42 | 15–25 | 9% | |
| Route 42 | 40 | 10% | |
| Mt. Mortar | 15–25 | 10% | |
| Mt. Mortar | 40 | 10% | |
| Mt. Mortar 2F | 20–30 | 10% | |
| Mt. Mortar 2F | 40 | 10% | |
| Mt. Mortar B1F | 15–25 | 10% | |
| Mt. Mortar B1F | 40 | 10% | |
| Island Forest | 40 | 10% | |
| Safari Zone: Plains | : Plains area selected, , | 24 | Not fixed |
| Safari Zone: Plains | : Plains area selected, , | 25 | Not fixed |
| Safari Zone: Plains | : Plains area selected, , | 44 | Not fixed |
| Safari Zone: Plains | : Plains area selected, , | 45 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 24 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 25 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 44 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 45 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 24 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 25 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 44 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 45 | Not fixed |
| Safari Zone: Rocky Beach | : Rocky Beach area selected, , | 35 | Not fixed |
| Safari Zone: Rocky Beach | : Rocky Beach area selected, , | 36 | Not fixed |
| Safari Zone: Rocky Beach | : Rocky Beach area selected, , | 37 | Not fixed |
| Safari Zone: Rocky Beach | : Rocky Beach area selected, , | 38 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 24 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 25 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 44 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 45 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 24 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 25 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 35 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 36 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 37 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 24 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 25 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 44 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 45 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 24 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 25 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 44 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 45 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 24 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 25 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 44 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 45 | Not fixed |
Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.
Evolution
Evolves from Goldeen at Lv 33.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Peck | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. | |
| 1 | Tail Whip | Normal | Status | — | 100 | 30 | The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage. |
| 1 | Supersonic | Normal | Status | — | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| 1 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| 15 | Horn Attack | Normal | Physical | 65 | 100 | 25 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| 20 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 25 | Aqua Ring | Water | Status | — | — | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 30 | Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 37 | Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
| 44 | Soak | Water | Status | — | 100 | 20 | The user drenches the foe in a torrent of water, turning it into a Water type. |
| 51 | Megahorn | Bug | Physical | 120 | 100 | 10 | Impales the target with a hard, magnificent horn. |
| 58 | Horn Drill | Normal | Physical | var. | 30 | 5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM07 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM101 | Scald | Water | Special | 80 | 100 | 15 | Scalds the target with boiling water. May burn the target. |
| TM118 | Smart Strike | Steel | Physical | 70 | — | 10 | Stabs the target with a sharp horn. This attack always hits. |
| TM127 | Flip Turn | Water | Physical | 60 | 100 | 20 | Attacks, then quickly returns to switch with a party Pokémon. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM05 | Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
| HM07 | Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. | Cerulean Gym · Cost: Free taught by Daisy at the Cerulean Gym |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Mahogany Gym, Pryce's room · Cost: Free Requirements: Mahogany Gym: Pryce's no-weather Double Battle (the Glacier Badge); Mahogany Town: small extras Mahogany Gym |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Megahorn | Bug | Physical | 120 | 100 | 10 | Impales the target with a hard, magnificent horn. | Azalea Gym, entrance hall · Cost: Free Requirements: Azalea Gym: Bugsy's no-type-advantage battle (the Hive Badge) Azalea Gym |
| Octazooka | Water | Special | 95 | 100 | 10 | Sprays ink at the target. Has a 50% chance to lower the target’s accuracy. | Route 14 · Cost: Dive Ball ×1 Route 14 |
The official site of the Origin HeartGold English translation. Patches are published only on our GitHub releases.
A free, non-commercial fan project. Not affiliated with or endorsed by Nintendo, Creatures Inc., GAME FREAK inc. or The Pokémon Company.
© 2026 Origin HeartGold English translation team. Guide text: all rights reserved — see licence.