
| HP | 35 | |
|---|---|---|
| Attack | 46 | |
| Defense | 34 | |
| Sp. Atk | 35 | |
| Sp. Def | 45 | |
| Speed | 20 | |
| Total | 215 |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Route 1 | , and | 3 | 20% |
| Route 4 | , | 8 | 10% |
| Route 4 | , | 8 | 10% |
| Pokémon Tower, upper floors | , and | 23 | 10% |
| Route 29 | , | 2 | 5% |
| Route 29 | , | 2 | 5% |
| Route 30 | , | 4 | 10% |
| Route 30 | , | 4 | 10% |
| Route 30 | , | 4 | 10% |
| Sprout Tower / Sprout Tower 3F | , and | 3–6 | 22% |
| Route 32 | , | 4–6 | 24% |
| Route 32 | , | 4–6 | 24% |
| Route 32 | , | 4–6 | 24% |
| Route 33 | , | 7 | 30% |
| Route 33 | , | 7 | 30% |
| Route 33 | , | 7 | 30% |
| Route 34 | , and | 11 | 10% |
| Route 34 | , | 11 | 10% |
| National Park | , | 10 | 1% |
| National Park | , | 10 | 1% |
| Route 36 | , | 13 | 1% |
| Route 36 | , | 15 | 1% |
| Route 36 | , | 13 | 1% |
| Route 37 | , and | 13–14 | 15% |
| Route 38 | , and | 14 | 20% |
| Route 38 | , | 14 | 20% |
| Route 39 | , | 14 | 20% |
| Route 39 | , | 14 | 20% |
| Route 39 | , | 14 | 20% |
| Route 43 | , and | 15 | 5% |
| Route 43 | , | 15 | 5% |
| Route 46 | , and | 2–4 | 14% |
| Route 46 | , | 2–4 | 14% |
| Safari Zone: Wetland | : Wetland area selected, , and | 15 | Not fixed |
| Safari Zone: Wetland | : Wetland area selected, , and | 16 | Not fixed |
| Safari Zone: Wetland | : Wetland area selected, , and | 17 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 15 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 16 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 17 | Not fixed |
National Park: During the Bug-Catching Contest, the wild Pokémon come from the contest sets listed below, not from the park's normal table.
Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.
Evolution
Evolves into Furret at Lv 15.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 4 | Defense Curl | Normal | Status | — | — | 40 | The user curls up to conceal weak spots. Raises its Defense by 1 stage. |
| 7 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | The foe is raked with sharp claws 2 to 5 times in quick succession. |
| 16 | Helping Hand | Normal | Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| 19 | Follow Me | Normal | Status | — | — | 20 | The user draws attention to itself, making all foes take aim only at the user. |
| 25 | Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| 28 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| 31 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 36 | Amnesia | Psychic | Status | — | — | 20 | The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages. |
| 39 | Baton Pass | Normal | Status | — | — | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 42 | Reversal | Fighting | Physical | var. | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 47 | Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM119 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | Swings its body wildly to damage all opposing Pokémon. |
| HM01 | Cut | Normal | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. | Cerulean Gym · Cost: Free taught by Daisy at the Cerulean Gym |
| Baton Pass | Normal | Status | — | — | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | New Bark Town · Cost: Level Ball ×1 New Bark Town |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. | National Park · Cost: Nugget ×1 Requirements: Route 35 / Route 36 / National Park: small extras the National Park |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It has a 10% chance to burn the target. | Saffron City · Cost: Free Requirements: Saffron City: show the dog lover a Growlithe (unlocks Fire Punch) Saffron City |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | Goldenrod City · Cost: Love Ball ×1 Requirements: Goldenrod City: small extras |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It has a 10% chance to freeze the target. | Celadon Pokémon Center · Cost: Friend Ball ×1 Celadon City Pokémon Center |
| Super Fang | Normal | Physical | var. | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | Viridian City · Cost: Lure Ball ×1 Requirements: Viridian City: the Meowth thief (Charmander starters only); Viridian City: the Pikachu thief (Bulbasaur starters only) Viridian City |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It has a 10% chance to paralyze the target. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) Route 13 |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Stares at the target with cute eyes, lowering its Attack. Always moves first. |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. |
| Covet | Normal | Physical | 60 | 100 | 25 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Focus Energy | Normal | Status | — | — | 30 | The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages. |
| Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Reversal | Fighting | Physical | var. | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Slash | Normal | Physical | 70 | 100 | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Trick | Psychic | Status | — | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
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