
Dark
- Abilities
- Dark AuraPowers up all Dark-type moves on the field.
- Hidden ability
- —
- Capture
- Gender
- genderless
- Egg groups
- Undiscovered
- Growth
- Slow
- EV yield
- 3 HP
| HP | 126 | |
|---|---|---|
| Attack | 131 | |
| Defense | 95 | |
| Sp. Atk | 131 | |
| Sp. Def | 98 | |
| Speed | 99 | |
| Total | 680 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Gust | Special | 40 | 100 | 35 | The foe is struck by a gust whipped up by wings. It can hit foes in the sky, for double damage. | |
| 1 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| 5 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| 10 | Snarl | Dark | Special | 55 | 95 | 15 | The user yells at the foe relentlessly, lowering its Sp. Atk. |
| 15 | Disable | Normal | Status | — | 100 | 20 | For several turns, this move prevents the foe from using the move it last used. |
| 20 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 25 | Tailwind | Status | — | — | 15 | A turbulent whirlwind doubles the Speed of all party Pokémon for 4 turns. | |
| 30 | Roost | Status | — | — | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
| 35 | Air Slash | Special | 75 | 95 | 15 | The user slices the foe with a blade of air. It has a 30% chance to make the foe flinch. | |
| 40 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura of malice. It has a 20% chance to make the target flinch. |
| 45 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| 50 | Oblivion Wing | Special | 80 | 100 | 10 | The user drains HP from its target. It restores more than half the damage dealt as HP. | |
| 55 | Phantom Force | Ghost | Physical | 90 | 100 | 10 | The user vanishes on turn 1 and strikes on turn 2. It hits even through protection. |
| 60 | Foul Play | Dark | Physical | 95 | 100 | 15 | Uses the target’s strength against it. The higher the target’s Attack, the greater the damage. |
| 65 | Dragon Rush | Dragon | Physical | 100 | 100 | 10 | Releases suffocating killing intent. Has a 10% chance to make the target flinch. |
| 70 | Hurricane | Special | 110 | 70 | 10 | The user wraps the foe in a fierce wind. It may confuse the foe. | |
| 75 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| 80 | Sky Attack | Physical | 90 | 90 | 10 | Dives from the sky to strike the target. Has a high critical-hit ratio. | |
| 85 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM02 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM47 | Steel Wing | Steel | Physical | 85 | 95 | 25 | Strikes the target with hard wings. May raise the user’s Defense. |
| TM51 | Roost | Status | — | — | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM79 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura of malice. It has a 20% chance to make the target flinch. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM99 | Foul Play | Dark | Physical | 95 | 100 | 15 | Uses the target’s strength against it. The higher the target’s Attack, the greater the damage. |
| TM129 | Dual Wingbeat | Physical | 40 | 90 | 10 | Strikes the target with its wings twice. | |
| HM02 | Fly | Physical | 90 | 95 | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
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