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#0424 Ambipom

Ambipom artwork
Artwork: PokéAPI.
Normal
Abilities
TechnicianPowers up the Pokémon’s weaker moves.PickupThe Pokémon may pick up items after battle.
Hidden ability
Skill LinkIncreases the frequency of multi-strike moves.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Fast
EV yield
2 Speed
Ambipom’s base stats
HP75
Attack115 (official 100)
Defense66
Sp. Atk60
Sp. Def66
Speed115
Total497Official games: 482, +15 in this hack. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Ambipom in the wild
LocationMethod / conditionsLevelChance
Island Forest, 15–1610%

Evolution

Evolves from Aipom when leveled up knowing Double Hit.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Ambipom’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Dual ChopDragonPhysical409015The user hits the foe with hard parts of its body. It strikes twice in a row.
1ScratchNormalPhysical4010035Hard, pointed, and sharp claws rake the foe to inflict damage.
1Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
1Sand AttackGroundStatus—10015Sand is hurled in the foe’s face, reducing its accuracy.
1AstonishGhostPhysical3010015The user startles the foe with a shriek. It has a 30% chance to make the target flinch.
4Sand AttackGroundStatus—10015Sand is hurled in the foe’s face, reducing its accuracy.
8AstonishGhostPhysical3010015The user startles the foe with a shriek. It has a 30% chance to make the target flinch.
11Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.
15TickleNormalStatus—10020The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage.
18Fury SwipesNormalPhysical188015The foe is raked with sharp claws 2 to 5 times in quick succession.
22SwiftNormalSpecial60—20Star-shaped rays are shot at the foe. This attack never misses.
25ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
29AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
32Double HitNormalPhysical359010The user strikes the foe twice in a row.
36FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
39Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.
43Last ResortNormalPhysical1401005This move can be used only after the user has used all the other moves it knows in the battle.

TMs and HMs

TMs and HMs Ambipom can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40Aerial AceFlyingPhysical60—20The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM49SnatchDarkStatus——10The user steals the effects of any healing or stat-changing move the foe attempts to use.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65Shadow ClawGhostPhysical7010015The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM97Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
HM01CutNormalPhysical509530The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Ambipom can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Celadon City · Cost: Fluffy Tail ×1

Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out)

outdoors in Celadon City

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.

Celadon gatehouse · Cost: Free

Celadon City Team Rocket base

Seed BombGrassPhysical8010015The user slams a barrage of hard-shelled seeds down on the foe from above.

Celadon Gym · Cost: Free

taught by the little girl at the Celadon Gym

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.

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