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#0390 Chimchar

Chimchar artwork
Artwork: PokéAPI.
Fire
Abilities
BlazeActivates when HP falls below 1/2.
Hidden ability
Iron FistMove power increase raised from 1.2× to 1.3×.
Capture
Gender
12.5% female
Egg groups
Field / Human-Like
Growth
Medium Slow
EV yield
1 Speed
Chimchar’s base stats
HP44
Attack58
Defense44
Sp. Atk58
Sp. Def44
Speed61
Total309

Where to find it

  • Scripted encounter (Lv. 10): Pal Park — standing Pokémon.

    After the Cianwood Gym story opens the Resort Zone, enter Pal Park’s Fixed Catch mode for $10,000 with room for six more Pokémon in the PC. This standing Pokémon appears on Tuesday or Thursday. Bring your own Poké Balls.

  • Gift (Lv. 5): Goldenrod City — Magnet Train Station 1F.

    Speak to Prof. Rowan in Goldenrod Magnet Train Station with a free party slot before winning the Plain Badge; that win removes him permanently. Quest guide.

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Chimchar in the wild
LocationMethod / conditionsLevelChance
Pal Park, Fixed Catch mode: Tuesday, 2010%
Pal Park, Fixed Catch mode: Thursday, 2020%

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

See the quest guide: Resort Zone: the Pal Park's Fixed Catch mode (wild Pokémon by weekday).

Evolution

Evolves into Monferno at Lv 14.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Chimchar’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1ScratchNormalPhysical4010035Hard, pointed, and sharp claws rake the foe to inflict damage.
1LeerNormalStatus—10030The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage.
6EmberFireSpecial4010025The foe is attacked with small flames. It has a 10% chance to burn the target.
9TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
12Power-Up PunchFightingPhysical4010020Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack.
15Fury SwipesNormalPhysical188015The foe is raked with sharp claws 2 to 5 times in quick succession.
17Flame WheelFirePhysical8010015Wraps itself in flames and attacks. Has a 10% chance to burn the target.
23Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.
25TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
31FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
33Fire SpinFireSpecial358515The foe becomes trapped within a fierce vortex of fire that rages for 2 to 5 turns.
39AcrobaticsFlyingPhysical5510015The user nimbly attacks the foe. It deals more damage if the user holds no item.
41Slack OffNormalStatus——5The user slacks off, restoring its own HP by up to half of its maximum HP.
47FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.

TMs and HMs

TMs and HMs Chimchar can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM35FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.
TM38Fire BlastFireSpecial110855The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target.
TM40Aerial AceFlyingPhysical60—20The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM50OverheatFireSpecial130905The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65Shadow ClawGhostPhysical7010015The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM75Swords DanceNormalStatus——20A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages.
TM76Stealth RockRockStatus——20The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM96Flame ChargeFirePhysical5010020Covers itself in flames and attacks. Builds momentum to raise Speed.
TM97Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
HM01CutNormalPhysical509530The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.
HM08Rock ClimbNormalPhysical908520A charging attack with a 20% chance to confuse the foe. It can also be used to scale rocky walls.

Move tutors

Moves Chimchar can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

EndeavorNormalPhysicalvar.1005An attack move that cuts down the foe’s HP to equal the user’s HP.

Olivine City · Cost: Heavy Ball ×1

Requirements: Route 38 → Olivine City: small extras

Olivine City

Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Celadon City · Cost: Fluffy Tail ×1

Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out)

outdoors in Celadon City

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Flame WheelFirePhysical8010015Wraps itself in flames and attacks. Has a 10% chance to burn the target.
Heat WaveFireSpecial959010The user exhales a heated breath on the foe. It has a 10% chance to burn the target.
Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.

Celadon gatehouse · Cost: Free

Celadon City Team Rocket base

Power-Up PunchFightingPhysical4010020Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack.

Route 4 · Cost: Free

Route 4

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.

Egg moves

Chimchar’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Blaze KickFirePhysical8510010Deals damage and has a high critical-hit ratio. Has a 10% chance to burn the target.
CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.
Double KickFightingPhysical3010030The foe is quickly kicked twice in succession using both feet.
EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Focus EnergyNormalStatus——30The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages.
Heat WaveFireSpecial959010The user exhales a heated breath on the foe. It has a 10% chance to burn the target.
Helping HandNormalStatus——20The user helps out an ally, making the power of its attack 1.5 times higher.
Power-Up PunchFightingPhysical4010020Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack.
Quick GuardFightingStatus——15The user protects itself and its allies from priority moves.
SubmissionFightingPhysical10010010Slams the target into the ground. Has a 10% chance to make the target flinch.
Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.

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