
- Abilities
- Hyper CutterPrevents the Attack stat from being lowered.Iron FistMove power increase raised from 1.2× to 1.3×.
- Hidden ability
- Anger PointMaxes Attack upon taking a critical hit.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 3
- Growth
- Medium Fast
- EV yield
- 1 Attack
- Wild held item
- Aspear Berry
| HP | 47 | |
|---|---|---|
| Attack | 82 | |
| Defense | 57 | |
| Sp. Atk | 42 | |
| Sp. Def | 47 | |
| Speed | 63 | |
| Total | 338 |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Fuchsia City, Koga's forest preserve | , | 28 | 20% |
| Ice Path B1F | , | 22 | 10% |
| Ice Path B1F | , | 22 | 10% |
| Ice Path B1F | , | 22 | 10% |
Evolution
Evolves into Crabominable using Ice Stone.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Bubble | Water | Special | 40 | 100 | 30 | A spray of countless bubbles is jetted at the foe. 10% chance to lower its Speed by 1 stage. |
| 5 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
| 9 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 17 | Bubble Beam | Water | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage. |
| 22 | Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack. |
| 25 | Dizzy Punch | Fighting | Physical | 95 | 100 | 10 | Attacks with rhythmic punches. Has a 30% chance to confuse the target. |
| 29 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| 33 | Reversal | Fighting | Physical | var. | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 37 | Crabhammer | Water | Physical | 100 | 90 | 10 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| 42 | Iron Defense | Steel | Status | — | — | 15 | The user hardens its body’s surface like iron. Raises its Defense by 2 stages. |
| 45 | Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | The foe is punched with the user’s full, concentrated power. It has a 100% chance to confuse the foe. |
| 49 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 | The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM60 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM101 | Scald | Water | Special | 80 | 100 | 15 | Scalds the target with boiling water. May burn the target. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM119 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | Swings its body wildly to damage all opposing Pokémon. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. | Cianwood City · Cost: Rare Candy ×3 Requirements: Cianwood City: Ace Trainer Hans unlocks Close Combat Cianwood City |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. | |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It has a 10% chance to freeze the target. | Celadon Pokémon Center · Cost: Friend Ball ×1 Celadon City Pokémon Center |
| Iron Head | Steel | Physical | 80 | 100 | 15 | The user slams the foe with its steel-hard head. 30% chance to make the target flinch. | Route 21 · Cost: Nest Ball ×1 Requirements: Route 21: break the wild Mr. Mime's barrier (unlocks Iron Head) Route 21 |
| Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack. | Route 4 · Cost: Free Route 4 |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It has a 10% chance to paralyze the target. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) Route 13 |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user attacks with the power of its will. It has a 20% chance to make the target flinch. | Saffron City · Cost: Colbur Berry ×1 |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Amnesia | Psychic | Status | — | — | 20 | The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages. |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Superpower | Fighting | Physical | 120 | 100 | 5 | The user attacks with brute force. It then lowers the user’s Attack and Defense by 1 stage. |
| Wide Guard | Rock | Status | — | — | 10 | For 1 turn, the user blocks attacks that would hit its whole team. |
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