
- Abilities
- Inner FocusPrevents flinching and blocks Intimidate.Keen EyePrevents the Pokémon from losing accuracy.
- Hidden ability
- PickpocketSteals the item of a foe that makes contact.
- Capture
- Gender
- 50.0% female
- Egg groups
- Field
- Growth
- Medium Slow
- EV yield
- 1 Speed
- Wild held item
- Quick Claw
| HP | 55 | |
|---|---|---|
| Attack | 95 | |
| Defense | 55 | |
| Sp. Atk | 35 | |
| Sp. Def | 75 | |
| Speed | 115 | |
| Total | 430 |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Route 28 | , | 42 | 10% |
| Mt. Silver | , | 41–50 | 8% |
| Ice Path | , | 22 | 10% |
Evolution
Evolves into Sneasler when leveled up while holding Razor Claw during the (4:00–19:59).
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 1 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 1 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
| 6 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| 12 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 18 | Metal Claw | Steel | Physical | 60 | 100 | 35 | Slashes the target with steel claws. May raise the user’s Attack. |
| 24 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| 30 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| 36 | Hone Claws | Dark | Status | — | — | 15 | The user sharpens its claws. Raises its Attack and accuracy by 1 stage. |
| 42 | Slash | Normal | Physical | 70 | 100 | 20 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 48 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 54 | Screech | Normal | Status | — | 85 | 40 | An earsplitting screech is emitted to lower the foe’s Defense by 2 stages. |
| 60 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage. |
| TM06 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 | The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM54 | False Swipe | Normal | Physical | 40 | 100 | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM81 | X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM94 | Venoshock | Poison | Special | 65 | 100 | 10 | Sprays the target with toxic fluid. Power doubles if the target is poisoned. |
| TM97 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | Targets the opponent’s legs with a quick kick, lowering Speed. |
| TM98 | Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a corrosive liquid that greatly lowers the target’s Special Defense. |
| TM126 | Coaching | Fighting | Status | — | — | 10 | Provides proper guidance, raising the Attack and Defense of all allies. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | Saffron Fighting Dojo · Cost: ₽10000 Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan) the Hunyuan martial-arts hall, Saffron City |
| Fake Out | Normal | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Celadon City · Cost: Fluffy Tail ×1 Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out) outdoors in Celadon City |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It has a 10% chance to freeze the target. | Celadon Pokémon Center · Cost: Friend Ball ×1 Celadon City Pokémon Center |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. | Seafoam Islands, inner room · Cost: Free Requirements: Seafoam Islands: the ice walls, Articuno and the researcher (TM14 Blizzard) Seafoam Islands, bottom floor |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Snarl | Dark | Special | 55 | 95 | 15 | The user yells at the foe relentlessly, lowering its Sp. Atk. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Double Hit | Normal | Physical | 35 | 90 | 10 | The user strikes the foe twice in a row. |
| Fake Out | Normal | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Feint | Normal | Physical | 30 | 100 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Quick Guard | Fighting | Status | — | — | 15 | The user protects itself and its allies from priority moves. |
| Switcheroo | Dark | Status | — | 100 | 10 | The user trades held items with the foe faster than the eye can follow. |
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