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#0086 Seel

Seel artwork
Artwork: PokéAPI.
Water
Abilities
Thick FatUps resistance to Fire- and Ice-type moves.HydrationRestores 1/16 of HP each turn in rain.
Hidden ability
Ice BodyRestores 1/8 of maximum HP each turn in snow.
Capture
Gender
50.0% female
Egg groups
Water 1 / Field
Growth
Medium Fast
EV yield
1 Sp. Def
Seel’s base stats
HP65
Attack45
Defense55
Sp. Atk45
Sp. Def70
Speed45
Total325

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Seel in the wild
LocationMethod / conditionsLevelChance
Seafoam Islands B1F, 3220%
Seafoam Islands B1F, 3220%
Seafoam Islands B1F, 3220%
Seafoam Islands B2F, 3320%
Seafoam Islands B2F, 3320%
Seafoam Islands B2F, 3320%
Seafoam Islands B4F / Seafoam Islands, inner room30–4060%
Whirl Islands, and 2210%
Whirl Islands, 2210%
Whirl Islands B2F, 2210%
Whirl Islands B3F, 2310%
Route 4710–2030%
Alto Mare Waters3030%

Evolution

Evolves into Dewgong at Lv 34.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Seel’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1HeadbuttNormalPhysical7010015The user sticks out its head and charges. It has a 30% chance to make the foe flinch.
3GrowlNormalStatus—10040The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage.
7Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
11Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.
13EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
17Ice ShardIcePhysical4010030The user flash freezes chunks of ice and hurls them. This move always goes first.
21RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
23Aqua RingWaterStatus——20The user envelops itself in a veil made of water. It regains some HP on every turn.
27Aurora BeamIceSpecial6510020The foe is hit with a rainbow-colored beam. 10% chance to lower its Attack by 1 stage.
31Aqua JetWaterPhysical4010020The user attacks at blinding speed. This move always strikes first.
33BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
37Take DownNormalPhysical908520A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41DiveWaterPhysical8010010The user dives underwater on turn 1, then attacks on turn 2.
43Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.
47Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
51SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
53HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.

TMs and HMs

TMs and HMs Seel can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM118Smart StrikeSteelPhysical70—10Stabs the target with a sharp horn. This attack always hits.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Seel can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Aqua JetWaterPhysical4010020The user attacks at blinding speed. This move always strikes first.

Cerulean City · Cost: Free

Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.

Cerulean Gym · Cost: Free

taught by Daisy at the Cerulean Gym

Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Celadon City · Cost: Fluffy Tail ×1

Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out)

outdoors in Celadon City

Ice ShardIcePhysical4010030The user flash freezes chunks of ice and hurls them. This move always goes first.
Icicle SpearIcePhysical2510030The user launches sharp icicles at the foe. It strikes 2 to 5 times in a row.

Ice Path · Cost: Free

Requirements: Ice Path / Blackthorn City: small extras

Ice Path

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

MegahornBugPhysical12010010Impales the target with a hard, magnificent horn.
Weather BallNormalSpecial5010010An attack move that varies in power and type depending on the weather.

Route 25 · Cost: Free

Route 25

Egg moves

Seel’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
BelchPoisonSpecial1209010The user belches at the foe to deal damage. It can’t be used unless the user has eaten a Berry.
DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
EntrainmentNormalStatus—10015The user dances to an odd rhythm that the foe copies, making its ability the same as the user’s.
Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Horn DrillNormalPhysicalvar.305The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Icicle SpearIcePhysical2510030The user launches sharp icicles at the foe. It strikes 2 to 5 times in a row.
LickGhostPhysical3010030The foe is licked with a long tongue. It has a 30% chance to paralyze the target.
Perish SongNormalStatus——5The user sings a song of death. Any Pokémon hearing it faints in 3 turns unless it switches out.
SlamGrassPhysical7010020Attacks by slamming the target with a long tail, vines, or similar appendage.
Spit UpNormalSpecialvar.10010Attacks with stored power. The more it has stored, the greater the power.
StockpileNormalStatus——20The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times.
SwallowNormalStatus——10Heals HP with stored power. The more it has stored, the more HP it restores.

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