
- Abilities
- Thick FatUps resistance to Fire- and Ice-type moves.HydrationRestores 1/16 of HP each turn in rain.
- Hidden ability
- Snow WarningSummons 5 turns of hail when it enters battle.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 1 / Field
- Growth
- Medium Fast
- EV yield
- 2 Sp. Def
| HP | 90 | |
|---|---|---|
| Attack | 70 | |
| Defense | 80 | |
| Sp. Atk | 100 (official 70) | |
| Sp. Def | 95 | |
| Speed | 70 | |
| Total | 505 | Official games: 475, +30 in this hack. All base stat changes |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Seafoam Islands B3F | , | 35 | 20% |
| Seafoam Islands B3F | , | 35 | 20% |
| Seafoam Islands B3F | , | 35 | 20% |
| Seafoam Islands B4F / Seafoam Islands, inner room | , | 37–38 | 24% |
| Seafoam Islands B4F / Seafoam Islands, inner room | , | 37–38 | 24% |
| Seafoam Islands B4F / Seafoam Islands, inner room | , | 37–38 | 24% |
| Whirl Islands B2F | , | 34 | 1% |
| Whirl Islands B3F | , | 35 | 1% |
Evolution
Evolves from Seel at Lv 34.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| On evolution | Sheer Cold | Ice | Special | var. | 30 | 5 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 1 | Sheer Cold | Ice | Special | var. | 30 | 5 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 1 | Headbutt | Normal | Physical | 70 | 100 | 15 | The user sticks out its head and charges. It has a 30% chance to make the foe flinch. |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 1 | Bubble Beam | Water | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage. |
| 1 | Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. |
| 3 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 7 | Bubble Beam | Water | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage. |
| 11 | Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. |
| 13 | Encore | Normal | Status | — | 100 | 5 | The foe is compelled to keep using only the move it last used for 3 to 7 turns. |
| 17 | Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 21 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| 23 | Aqua Ring | Water | Status | — | — | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 27 | Aurora Beam | Ice | Special | 65 | 100 | 20 | The foe is hit with a rainbow-colored beam. 10% chance to lower its Attack by 1 stage. |
| 31 | Aqua Jet | Water | Physical | 40 | 100 | 20 | The user attacks at blinding speed. This move always strikes first. |
| 33 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is below half, this attack hits with double the power. |
| 39 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 45 | Dive | Water | Physical | 80 | 100 | 10 | The user dives underwater on turn 1, then attacks on turn 2. |
| 49 | Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. |
| 55 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| 61 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| 65 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM07 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM55 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is below half, this attack hits with double the power. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM72 | Avalanche | Ice | Physical | 75 | 90 | 10 | Hurls hailstones at the target. Has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM118 | Smart Strike | Steel | Physical | 70 | — | 10 | Stabs the target with a sharp horn. This attack always hits. |
| TM122 | Liquidation | Water | Physical | 85 | 100 | 10 | Strikes the target with water power. May lower the target’s Defense. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM07 | Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Aqua Jet | Water | Physical | 40 | 100 | 20 | The user attacks at blinding speed. This move always strikes first. | Cerulean City · Cost: Free |
| Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. | Cerulean Gym · Cost: Free taught by Daisy at the Cerulean Gym |
| Fake Out | Normal | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Celadon City · Cost: Fluffy Tail ×1 Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out) outdoors in Celadon City |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. | Seafoam Islands, inner room · Cost: Free Requirements: Seafoam Islands: the ice walls, Articuno and the researcher (TM14 Blizzard) Seafoam Islands, bottom floor |
| Icicle Spear | Ice | Physical | 25 | 100 | 30 | The user launches sharp icicles at the foe. It strikes 2 to 5 times in a row. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Lunar Dance | Psychic | Status | — | — | 10 | Raises the user’s Sp. Atk and Speed by one stage. The user stays in battle without fainting. | Blackthorn City · Cost: Haban Berry ×1 Blackthorn City |
| Megahorn | Bug | Physical | 120 | 100 | 10 | Impales the target with a hard, magnificent horn. | Azalea Gym, entrance hall · Cost: Free Requirements: Azalea Gym: Bugsy's no-type-advantage battle (the Hive Badge) Azalea Gym |
| Weather Ball | Normal | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. | Route 25 · Cost: Free Route 25 |
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