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#0199 Slowking

Slowking artwork
Artwork: PokéAPI.
WaterPsychic
Abilities
ObliviousPrevents it from becoming infatuated.RegeneratorWhen returning to the party, restores 1/2 of maximum HP.
Hidden ability
Magic GuardThe Pokémon only takes damage from attacks.
Capture
Gender
50.0% female
Egg groups
Monster / Water 1
Growth
Medium Fast
EV yield
2 Sp. Def
Wild held item
King’s Rock
Slowking’s base stats
HP95
Attack75
Defense80
Sp. Atk100
Sp. Def110
Speed30
Total490

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Slowking in the wild
LocationMethod / conditionsLevelChance
Slowpoke Well B1F405%
Five Island, 231%
Five Island, 231%

Evolution

Evolves from Slowpoke when leveled up while holding King’s Rock during the (4:00–19:59).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Slowking’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Power GemRockSpecial8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
1Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.
1SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.
1GrowlNormalStatus—10040The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage.
1Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
9YawnNormalStatus——10The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
12ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
15DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
18Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
21HeadbuttNormalPhysical7010015The user sticks out its head and charges. It has a 30% chance to make the foe flinch.
24Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.
27AmnesiaPsychicStatus——20The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages.
30SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
33Slack OffNormalStatus——5The user slacks off, restoring its own HP by up to half of its maximum HP.
36PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
39Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
42Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
45Heal PulsePsychicStatus——10The user emits a healing pulse that restores half of the target’s max HP.

TMs and HMs

TMs and HMs Slowking can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM35FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.
TM38Fire BlastFireSpecial110855The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM72AvalancheIcePhysical759010Hurls hailstones at the target. Has a 30% chance to make the target flinch.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
TM101ScaldWaterSpecial8010015Scalds the target with boiling water. May burn the target.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM116Psychic TerrainPsychicStatus——10Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger.
TM122LiquidationWaterPhysical8510010Strikes the target with water power. May lower the target’s Defense.
TM124Expanding ForcePsychicSpecial8010010Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Slowking can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.

Cerulean Gym · Cost: Free

taught by Daisy at the Cerulean Gym

Belly DrumNormalStatus——10The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Goldenrod City · Cost: Free

Requirements: Goldenrod City: small extras

Goldenrod City

CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.

Pokémon Tower, upper floors · Cost: Free

Requirements: Pokémon Tower: side battles and extras

the little girl in the Pokémon Tower, Lavender Town

Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.

Celadon gatehouse · Cost: Free

Celadon City Team Rocket base

OctazookaWaterSpecial9510010Sprays ink at the target. Has a 50% chance to lower the target’s accuracy.

Route 14 · Cost: Dive Ball ×1

Route 14

Power GemRockSpecial8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.

Cliff Cave · Cost: Moon Ball ×1

Cliff Cave, lower floor

Weather BallNormalSpecial5010010An attack move that varies in power and type depending on the weather.

Route 25 · Cost: Free

Route 25

YawnNormalStatus——10The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

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