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#0777 Togedemaru

Togedemaru artwork
Artwork: PokéAPI.
ElectricSteel
Abilities
Iron BarbsIts iron barbs hurt foes that touch it.Lightning RodDraws in Electric moves: no damage, ups Sp. Atk.
Hidden ability
SturdyIt can’t be knocked out in 1 hit from full HP.
Capture
Gender
50.0% female
Egg groups
Field / Fairy
Growth
Medium Fast
EV yield
2 Attack
Togedemaru’s base stats
HP65
Attack98
Defense63
Sp. Atk40
Sp. Def73
Speed96
Total435

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Togedemaru in the wild
LocationMethod / conditionsLevelChance
Route 11, 165%
Route 11, 165%

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Togedemaru’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1NuzzleElectricPhysical2010020Rubs its electrically charged cheeks against the target, paralyzing it.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
5Defense CurlNormalStatus——40The user curls up to conceal weak spots. Raises its Defense by 1 stage.
10ChargeElectricStatus——20The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
15Thunder ShockElectricSpecial4010030A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target.
20Fell StingerBugPhysical5010025If this move knocks out the foe, the user’s Attack rises drastically.
25SparkElectricPhysical6510020The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target.
30Pin MissileBugPhysical259520Sharp pins are shot at the foe in rapid succession. They hit 2 to 5 times in a row.
35Magnet RiseElectricStatus——10The user makes an electric field to float on. It can’t be hit by Ground-type moves for 5 turns.
40Zing ZapElectricPhysical8010010The user crashes into the foe with a stinging jolt. It may make the foe flinch.
45DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
50Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.
55Wild ChargeElectricPhysical9010015The user cloaks itself in electricity and charges at the foe. It also damages the user a little.
60Spiky ShieldGrassStatus——10The user blocks attacks, and foes that touch it lose HP.

TMs and HMs

TMs and HMs Togedemaru can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM84Poison JabPoisonPhysical8010020The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM104ElectrowebElectricSpecial559515Traps the target in an electric net, lowering its Speed.
TM111Eerie ImpulseElectricStatus—10015Emits strange electrical waves that greatly lower the target’s Special Attack.
TM112Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.
TM114NuzzleElectricPhysical2010020Rubs its electrically charged cheeks against the target, paralyzing it.

Egg moves

Togedemaru’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Disarming VoiceFairySpecial40—15The user lets out a charming cry that deals emotional damage. It never misses.
Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
FlailNormalPhysicalvar.10015The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
PresentNormalPhysicalvar.9015The user throws a mystery gift at the foe. It may be a bomb, or it may restore HP.
TickleNormalStatus—10020The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage.
WishNormalStatus——10At the end of the next turn, the user restores half its max HP. It can also heal an ally.

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