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#0150 Mewtwo

Mewtwo artwork
Artwork: PokéAPI.
PsychicNormal Official games: Psychic (type changes)
Abilities
PressureDamaging the opponent with a move has a 10% chance to make it flinch.Magic GuardThe Pokémon only takes damage from attacks.
Hidden ability
Sheer ForceMoves lose added effects but gain power.
Capture
Gender
genderless
Egg groups
Undiscovered
Growth
Slow
EV yield
3 Sp. Atk
Mewtwo’s base stats
HP106
Attack90 (official 110)
Defense100 (official 90)
Sp. Atk154
Sp. Def100 (official 90)
Speed130
Total680Official games: 680, same total, different spread. All base stat changes

Where to find it

  • Gift (Lv. 95): Indigo Plateau slope — Mewtwo’s barrier scene.

    After Mewtwo breaks the Indigo Plateau barrier and you win the Multi Battle beside it, accept its gift with a free party slot. Take it before entering the final Elite Four challenge: the final Hall of Fame removes it permanently. Quest guide.

Held-item forms

These are held-item transformations, not permanent evolutions. Removing the required item returns the Pokémon to its base form.

See the quest guide: Indigo Plateau slope (final chapter): Steven's and Cynthia's confessions.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Mewtwo’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Life DewWaterStatus——10The user scatters mysterious water, restoring its own and its allies’ HP.
1Laser FocusNormalStatus——30The user concentrates so its next attack is sure to land a critical hit.
1DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
1ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
1SwiftNormalSpecial60—20Star-shaped rays are shot at the foe. This attack never misses.
1KinesisPsychicStatus——5Turns psychic power into a spoon, raising Special Attack and Speed by one stage.
8Ancient PowerRockSpecial601005The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage.
16Psycho CutPsychicPhysical7010020The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
24SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
32AmnesiaPsychicStatus——20The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages.
40Aura SphereFightingSpecial80—20The user looses a blast of aura power from deep within its body. This move is certain to hit.
48PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
56Power SwapPsychicStatus——10The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
56Guard SwapPsychicStatus——10The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
64MistIceStatus——30The user cloaks itself in a white mist that keeps its stats from being cut for 5 turns.
72PsystrikePsychicSpecial10010010The user materializes an odd psychic wave to attack. It deals physical damage.
80RecoverNormalStatus——5A self-healing move. The user restores its own HP by up to half of its max HP.
88Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.

TMs and HMs

TMs and HMs Mewtwo can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.
TM37SandstormRockStatus——10A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types.
TM38Fire BlastFireSpecial110855The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM40Aerial AceFlyingPhysical60—20The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM71Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72AvalancheIcePhysical759010Hurls hailstones at the target. Has a 30% chance to make the target flinch.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM84Poison JabPoisonPhysical8010020The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM97Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM116Psychic TerrainPsychicStatus——10Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger.
TM119Brutal SwingDarkPhysical6010020Swings its body wildly to damage all opposing Pokémon.
TM124Expanding ForcePsychicSpecial8010010Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.
HM08Rock ClimbNormalPhysical908520A charging attack with a 20% chance to confuse the foe. It can also be used to scale rocky walls.

Move tutors

Moves Mewtwo can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.

Cerulean Gym · Cost: Free

taught by Daisy at the Cerulean Gym

Aura SphereFightingSpecial80—20The user looses a blast of aura power from deep within its body. This move is certain to hit.
Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
HurricaneFlyingSpecial1107010The user wraps the foe in a fierce wind. It may confuse the foe.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

MoonblastFairySpecial9510015The user borrows the moon’s power to attack. It may lower the foe’s Sp. Atk.

Mt. Moon Square · Cost: Moon Stone ×1

Requirements: Mt. Moon Square: Asher's gang and the spring (after the Cascade Badge)

the Clefairy at Mt. Moon Square on Wednesday nights

Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.

Celadon gatehouse · Cost: Free

Celadon City Team Rocket base

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.
Tri AttackNormalSpecial8010010The user strikes with a mixed three-beam attack. 20% chance to paralyze, burn, or freeze the target.

Six Island · Cost: Lure Ball ×1

Requirements: Sevii Islands: small extras

Six Island

Weather BallNormalSpecial5010010An attack move that varies in power and type depending on the weather.

Route 25 · Cost: Free

Route 25

Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

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