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#0054 Psyduck

Psyduck artwork
Artwork: PokéAPI.
Water
Abilities
DampCreates a Aqua Ring when entering battle; Water-type move power is increased by 20%, while Fire-type move power for all Pokémon is reduced by 25%.Cloud NineNot affected by weather.
Hidden ability
Swift SwimSharply boosts Speed in rain.
Capture
Gender
50.0% female
Egg groups
Water 1 / Field
Growth
Medium Fast
EV yield
1 Sp. Atk
Psyduck’s base stats
HP50
Attack52
Defense48
Sp. Atk65
Sp. Def50
Speed55
Total320

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.

Where to find Psyduck in the wild
LocationMethod / conditionsLevelChance
Route 65–1090%
Route 62030%
Route 64010%
Fuchsia City, Koga's forest preserve10–2060%
Fuchsia City, Koga's forest preserve2040%
Pal Park, Fixed Catch mode: Sunday35–4090%
Seafoam Islands, and 26–2921%
Seafoam Islands, 26–2921%
Seafoam Islands B1F, 2810%
Seafoam Islands B1F, 2810%
Seafoam Islands B1F, 2810%
Seafoam Islands B2F, 27–3011%
Seafoam Islands B2F, 27–3011%
Seafoam Islands B2F, 27–3011%
Seafoam Islands B3F, 31–3211%
Seafoam Islands B3F, 31–3211%
Seafoam Islands B3F, 31–3211%
Seafoam Islands B4F / Seafoam Islands, inner room, 3410%
Seafoam Islands B4F / Seafoam Islands, inner room, 3410%
Seafoam Islands B4F / Seafoam Islands, inner room, 3410%
Seafoam Islands B4F / Seafoam Islands, inner room2030%
Cerulean Cave4060%
Cerulean Cave 2F35–4090%
Cerulean Cave B1F35–4090%
Ilex Forest5–1530%
Route 3515–2560%
Safari Zone: Wetland: Wetland area selected, , 15Not fixed
Safari Zone: Wetland: Wetland area selected, , 16Not fixed
Safari Zone: Wetland: Wetland area selected, , 16Not fixed
Safari Zone: Wetland: Wetland area selected, , 17Not fixed

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.

Evolution

Evolves into Golduck at Lv 33.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Psyduck’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1ScratchNormalPhysical4010035Hard, pointed, and sharp claws rake the foe to inflict damage.
1Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
3Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
6ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
9Fury SwipesNormalPhysical188015The foe is raked with sharp claws 2 to 5 times in quick succession.
12Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
15DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
18Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.
21ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
24Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.
27SoakWaterStatus—10020The user drenches the foe in a torrent of water, turning it into a Water type.
30Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
34AmnesiaPsychicStatus——20The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages.
36Hydro PumpWaterSpecial1109010Blasts the target with a huge volume of water.
39Wonder RoomPsychicStatus——10The user creates a bizarre space. For 5 turns, every Pokémon’s Defense and Sp. Def are swapped.

TMs and HMs

TMs and HMs Psyduck can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM07HailIceStatus——10The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM40Aerial AceFlyingPhysical60—20The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM55BrineWaterSpecial6510010If the foe’s HP is below half, this attack hits with double the power.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65Shadow ClawGhostPhysical7010015The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM101ScaldWaterSpecial8010015Scalds the target with boiling water. May burn the target.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

Move tutors

Moves Psyduck can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.

Cerulean Gym · Cost: Free

taught by Daisy at the Cerulean Gym

Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

YawnNormalStatus——10The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

Egg moves

Psyduck’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Clear SmogPoisonSpecial50—15Throws a special lump of mud at the target, resetting its stat changes.
Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
Cross ChopFightingPhysical1001005Slashes the target with both arms in a cross shape. Has a high critical-hit ratio.
EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.
HypnosisPsychicStatus—6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
Simple BeamNormalStatus—10015The user sends a mysterious psychic wave at the foe, changing its ability to Simple.
YawnNormalStatus——10The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.

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