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#0923 Pawmot

Pawmot artwork
Artwork: PokéAPI.
ElectricFighting
Abilities
Volt AbsorbRestores HP if hit by an Electric-type move.Natural CureRestores 1/3 of HP.
Hidden ability
Iron FistMove power increase raised from 1.2× to 1.3×.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Medium Fast
EV yield
3 Attack
Pawmot’s base stats
HP70
Attack115
Defense70
Sp. Atk70
Sp. Def60
Speed105
Total490

Where to find it

No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.

Evolution

Evolves from Pawmo: not possible in this game. This method does not work (in the official games: walk with it).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Pawmot’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1ScratchNormalPhysical4010035Hard, pointed, and sharp claws rake the foe to inflict damage.
1GrowlNormalStatus—10040The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage.
1Wild ChargeElectricPhysical9010015The user cloaks itself in electricity and charges at the foe. It also damages the user a little.
3Thunder ShockElectricSpecial4010030A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target.
6Quick AttackNormalPhysical4010030The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
8ChargeElectricStatus——20The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
12NuzzleElectricPhysical2010020Rubs its electrically charged cheeks against the target, paralyzing it.
15DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
19BiteDarkPhysical6010025The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch.
23SparkElectricPhysical6510020The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target.
25Arm ThrustFightingPhysical2010020Shoves the target with open hands 2–5 times.
29Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
33SlamGrassPhysical7010020Attacks by slamming the target with a long tail, vines, or similar appendage.
39EntrainmentNormalStatus—10015The user dances to an odd rhythm that the foe copies, making its ability the same as the user’s.
44Close CombatFightingPhysical1201005The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage.
49DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
54AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
60Double ShockElectricPhysical1201005The user discharges all its electricity for heavy damage. It loses its Electric type.

TMs and HMs

TMs and HMs Pawmot can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM97Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
TM104ElectrowebElectricSpecial559515Traps the target in an electric net, lowering its Speed.
TM109Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
TM111Eerie ImpulseElectricStatus—10015Emits strange electrical waves that greatly lower the target’s Special Attack.
TM112Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.
TM114NuzzleElectricPhysical2010020Rubs its electrically charged cheeks against the target, paralyzing it.
TM123Body PressFightingPhysical8010010Slams into the target with its body. The higher the user’s Defense, the greater the damage.
TM126CoachingFightingStatus——10Provides proper guidance, raising the Attack and Defense of all allies.

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